Loading Spawn wrong.
#1

Hello,
i have problem. After i disconnect from the server it saves my position fine
i'm in Unity Station, and my skin id is 19, when i come back it spawns me in Santa Maria Beach
with skin id 299. When i remove AddPlayerClass, it spawn me as CJ, and still it spawn me in Santa Maria Beach.

How can i fix this?

i make sure that pX, pY, pZ are Float. and i make sure that pInt and pWorld is Integer.

pawn Код:
public LoadUser_data(playerid, name[], value[])
{
    INI_String("Password", PlayerInfo[playerid][pPass], 129);
    INI_Int("Tutorial", PlayerInfo[playerid][pJoin]);
    INI_Int("Selected", PlayerInfo[playerid][pSelected]);
    INI_Int("Level", PlayerInfo[playerid][pLevel]);
    INI_Int("Continent", PlayerInfo[playerid][pPlace]);
    INI_Float("X", PlayerInfo[playerid][pX]);
    INI_Float("Y", PlayerInfo[playerid][pY]);
    INI_Float("Z", PlayerInfo[playerid][pZ]);
    INI_Int("Interior", PlayerInfo[playerid][pInt]);
    INI_Int("World", PlayerInfo[playerid][pWorld]);
    INI_Int("Cash", PlayerInfo[playerid][pCash]);
    INI_Int("Admin", PlayerInfo[playerid][pAdmin]);
    INI_Int("Age", PlayerInfo[playerid][pAge]);
    INI_Int("Gender", PlayerInfo[playerid][pGender]);
    INI_Int("Origin", PlayerInfo[playerid][pOrigin]);
    INI_Int("Model", PlayerInfo[playerid][pModel]);
    INI_Int("DriveLic", PlayerInfo[playerid][pDriveLic]);
    INI_Int("Place", PlayerInfo[playerid][pPlace]);
    INI_Int("Exp", PlayerInfo[playerid][pExp]);
    INI_Int("CellNo", PlayerInfo[playerid][pNumber]);
    INI_Int("Helper", PlayerInfo[playerid][pHelper]);
    INI_Int("Warns", PlayerInfo[playerid][pWarns]);
    INI_Int("Muted", PlayerInfo[playerid][pMuted]);
    INI_Int("MuteTime", PlayerInfo[playerid][pMuteTime]);
    INI_Int("Vip", PlayerInfo[playerid][pVip]);
    INI_Int("Spawn", PlayerInfo[playerid][pSpawn]);
    INI_Int("Locked", PlayerInfo[playerid][pLocked]);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new buffer[129], str[128];
    if(dialogid == INTRODUCTION)
    {
        if(!response) return Kick(playerid);
        else if(response)
        {
            if(fexist(Path(playerid)))
            {
                INI_ParseFile(Path(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                ShowPlayerDialog(playerid, LOGIN, DIALOG_STYLE_INPUT, "Login", "Welcome come back in Resident's Life Roleplay\nPlease type your password to access your account!", "Login", "Quit");
            }
            else
            {
                ShowPlayerDialog(playerid, REGISTER, DIALOG_STYLE_INPUT, "Registering...", "Welcome to Resident's Life Roleplay\nPlease type your password to create new account!", "Register", "Quit");
            }
        }
    }
    if(dialogid == REGISTER)
    {
        if (!response) return Kick(playerid);
        else if(response)
        {
            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, REGISTER, DIALOG_STYLE_INPUT, "Registering...", ""COL_RED"You have entered the field BLANK\n"COL_WHITE"Please type your password to create new account!", "Register", "Quit");
            new INI:File = INI_Open(Path(playerid));
            WP_Hash(buffer, sizeof(buffer), inputtext);
            INI_SetTag(File, "data");
            INI_WriteString(File, "Password", buffer);
            INI_WriteInt(File, "Tutorial", PlayerInfo[playerid][pJoin] = 0);
            INI_WriteInt(File, "Selected", PlayerInfo[playerid][pSelected]);
            INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel] = 1);
            SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
            INI_WriteFloat(File, "X", PlayerInfo[playerid][pX] = 1722.8942);
            INI_WriteFloat(File, "Y", PlayerInfo[playerid][pY] = -1869.8459);
            INI_WriteFloat(File, "Z", PlayerInfo[playerid][pZ] = 13.5646);
            INI_WriteInt(File, "Interior", PlayerInfo[playerid][pInt] = 0);
            INI_WriteInt(File, "World", PlayerInfo[playerid][pWorld] = 0);
            INI_WriteInt(File, "Cash", PlayerInfo[playerid][pCash] = 100000);
            SetPlayerCash(playerid, PlayerInfo[playerid][pCash]);
            INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin] = 0);
            INI_WriteInt(File, "Helper",PlayerInfo[playerid][pHelper] = 0);
            INI_WriteInt(File, "Vip", PlayerInfo[playerid][pVip] = 0);
            INI_WriteInt(File, "Spawn", PlayerInfo[playerid][pSpawn] = 1);
            INI_WriteInt(File, "Model", PlayerInfo[playerid][pModel] = 23);
            INI_WriteInt(File, "Locked", PlayerInfo[playerid][pLocked] = 0);
            INI_WriteInt(File, "Age", PlayerInfo[playerid][pAge] = 0);
            INI_WriteInt(File, "Gender", PlayerInfo[playerid][pGender] = 0);
            INI_WriteInt(File, "Origin", PlayerInfo[playerid][pOrigin] = 0);
            INI_WriteInt(File, "Respect", PlayerInfo[playerid][pExp] = 0);
            INI_WriteInt(File, "Warns", PlayerInfo[playerid][pWarns] = 0);
            INI_WriteInt(File, "Muted", PlayerInfo[playerid][pMuted] = 0);
            INI_WriteInt(File, "MuteTime", PlayerInfo[playerid][pMuteTime] = 0);
            new rp = 100000 + random(899999);
            INI_WriteInt(File, "CellNo", PlayerInfo[playerid][pNumber] = rp);
            INI_WriteInt(File, "DriveLic",PlayerInfo[playerid][pDriveLic] = 0);
            INI_Close(File);
            SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pModel], 1722.8942,-1869.8459,13.5646, 0, 0, 0, 0, 0, 0, 0);
            SpawnPlayer(playerid);
            SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
            ClearChat(playerid);
        }
    }
    if(dialogid == LOGIN)
    {
        if(!response) return Kick(playerid);
        else if(response)
        {
            WP_Hash(buffer, sizeof(buffer), inputtext);
            if(strcmp(PlayerInfo[playerid][pPass], buffer, true) == 0)
            {
                SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pModel], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], 0, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                PlayerInfo[playerid][pLog] = 1;
                SetPlayerCash(playerid, PlayerInfo[playerid][pCash]);
                SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
                ClearChat(playerid);
            }
            else
            {
                ShowPlayerDialog(playerid, LOGIN, DIALOG_STYLE_INPUT, "Login", ""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Please type your password to access your account!", "Login", "Quit");
            }
        }
    }
    if(dialogid == GENDER)
    {
        if(response)
        {
            if(listitem == 0)
            {
                PlayerInfo[playerid][pGender] = 1;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are Male");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
            }
            else if(listitem == 1)
            {
                PlayerInfo[playerid][pGender] = 2;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are Female");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
            }
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == AGE)
    {
        if(response)
        {
            PlayerInfo[playerid][pAge] = strval(inputtext);
            format(str, sizeof(str), "So you are %s years old", inputtext);
            SendClientMessage(playerid, COLOR_YELLOW2, str);
            if(strval(inputtext) <= 11)
            {
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: This is a 12+ Only Server, Grow up and Come Back.");
                Kick(playerid);
                return 1;
            }
            if(strval(inputtext) >= 61)
            {
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: Incorrect Age, You need to enter a Real Age.");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
                return 1;
            }
            ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", "Valid clothe: <1 to 299>", "Wear", "");
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == CLOTHE)
    {
        if(!response) return Kick(playerid);
        if(!strlen(inputtext)) return ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", ""COL_RED"You have entered the field BLANK\n"COL_WHITE"Valid clothe: <1 to 299>", "War", "");
        if(strval(inputtext) < 1 || strval(inputtext) > 299) return ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", ""COL_RED"Invalid or Not usable clothe!\n"COL_WHITE"Valid clothe: <1 to 299>", "Wear", "");
        PlayerInfo[playerid][pModel] = strval(inputtext);
        SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
        format(str, sizeof(str), "You choose the clothe id %s", inputtext);
        SendClientMessage(playerid, COLOR_YELLOW2, str);
        new sexthings[] = "Europe\nAmerica\nAsia";
        ShowPlayerDialog(playerid, CONTINENT, DIALOG_STYLE_LIST, "Where are you from?", sexthings, "Select", "Leave Game");
    }
    if(dialogid == CONTINENT)
    {
        if(response)
        {
            if (listitem == 0)
            {
                PlayerInfo[playerid][pPlace] = 1;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from the Europe.");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            else if (listitem == 1)
            {
                PlayerInfo[playerid][pPlace] = 2;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from United States (U.S).");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            else if (listitem == 2)
            {
                PlayerInfo[playerid][pPlace] = 3;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from Asia.");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            PlayerInfo[playerid][pLog] = 1;
            TogglePlayerControllable(playerid, 1);
            if(PlayerInfo[playerid][pJoin] == 0)
            {
                TogglePlayerControllable(playerid, 0);
                PlayerInfo[playerid][pTut] = 1;
                SetPlayerHealth(playerid, 100);
                SetPlayerPos(playerid, 1412.8313, -1700.3066, 13.5395);
                SetPlayerCameraPos(playerid, 1412.8313, -1700.3066, 13.5395);
                SetPlayerCameraLookAt(playerid, 1412.8313, -1700.3066, 13.5395);
                format(str, sizeof(str), "This is the Driving School, you will be able ~n~to take a drive test wich will cost you~n~100$ so you will get a Driving License.~n~REMEBER:The police stops you if you~n~don't have one.");
                TextDrawSetString(Tutorial[playerid], str);
                TextDrawShowForPlayer(playerid, Tutorial[playerid]);
                SendClientMessage(playerid, COLOR_WHITE, "{248B10}Tutorial:{FFFFFF}Use SPACEBAR to continue, SHIFT to go back.");
            }
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == DIALOG_ERROR)
    {
        ShowDialog(playerid, DialogReturn[playerid]);
        return 1;
    }
    DialogReturn[playerid] = dialogid;
    if(dialogid == DIALOG_VEHICLE)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(engine == 0 && Fuel[vehicleid] <= 0)
                    {
                        ShowErrorDialog(playerid, "This vehicle is out of fuel!");
                        return 1;
                    }
                    if(engine == 1) { engine = 0; lights = 0; }
                    else { engine = 1; lights = 1; }
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 1:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(lights == 1) lights = 0; else lights = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 2:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(bonnet == 1) bonnet = 0; else bonnet = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 3:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(boot == 1) boot = 0; else boot = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 4:
                {
                    if(!GetPVarInt(playerid, "GasCan"))
                    {
                        ShowErrorDialog(playerid, "You don't have a gas can!");
                        return 1;
                    }
                    new vehicleid = GetPlayerVehicleID(playerid);
                    if(Fuel[vehicleid] < 80.0) Fuel[vehicleid] += 20.0;
                    else Fuel[vehicleid] = 100.0;
                    SetPVarInt(playerid, "GasCan", 0);
                    SendClientMessage(playerid, COLOR_WHITE, "You have filled the fuel tank with 20 fuel");
                }
                case 5:
                {
                    new id = GetPVarInt(playerid, "DialogValue1");
                    if(GetPlayerVehicleAccess(playerid, id) < 2)
                    {
                        ShowErrorDialog(playerid, "You are not the owner of this vehicle!");
                        return 1;
                    }
                    new msg[128];
                    VehicleCreated[id] = 0;
                    new money = VehicleValue[id]/2;
                    GivePlayerMoney(playerid, money);
                    format(msg, sizeof(msg), "You have sold your vehicle for $%d", money);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                    RemovePlayerFromVehicle(playerid);
                    DestroyVehicle(VehicleID[id]);
                    SaveVehicle(id);
                }
                case 6:
                {
                    new vehicleid = GetPVarInt(playerid, "DialogValue1");
                    if(GetPlayerVehicleAccess(playerid, vehicleid) < 2)
                    {
                        ShowErrorDialog(playerid, "You are not the owner of this vehicle!");
                        return 1;
                    }
                    GetVehiclePos(VehicleID[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1], VehiclePos[vehicleid][2]);
                    GetVehicleZAngle(VehicleID[vehicleid], VehiclePos[vehicleid][3]);
                    VehicleInterior[vehicleid] = GetPlayerInterior(playerid);
                    VehicleWorld[vehicleid] = GetPlayerVirtualWorld(playerid);
                    SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");
                    UpdateVehicle(vehicleid, 1);
                    PutPlayerInVehicle(playerid, VehicleID[vehicleid], 0);
                    SaveVehicle(vehicleid);
                }
                case 7:
                {
                    ShowDialog(playerid, DIALOG_VEHICLE_PLATE);
                }
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_BUY)
    {
        if(response)
        {
            if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)
            {
                ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );
                return 1;
            }
            new id = GetPVarInt(playerid, "DialogValue1");
            if(GetPlayerMoney(playerid) < VehicleValue[id])
            {
                ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");
                return 1;
            }
            new freeid = GetFreeVehicleID();
            if(!freeid)
            {
                ShowErrorDialog(playerid, "Vehicle dealership is out of stock!");
                return 1;
            }
            GivePlayerMoney(playerid, -VehicleValue[id]);
            new dealerid = strval(VehicleOwner[id]);
            VehicleCreated[freeid] = VEHICLE_PLAYER;
            VehicleModel[freeid] = VehicleModel[id];
            VehiclePos[freeid] = DealershipPos[dealerid];
            VehicleColor[freeid] = VehicleColor[id];
            VehicleInterior[freeid] = VehicleInterior[id];
            VehicleWorld[freeid] = VehicleWorld[id];
            VehicleValue[freeid] = VehicleValue[id];
            GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[]));
            VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE;
            for(new d=0; d < sizeof(VehicleTrunk[]); d++)
            {
                VehicleTrunk[freeid][d][0] = 0;
                VehicleTrunk[freeid][d][1] = 0;
            }
            for(new d=0; d < sizeof(VehicleMods[]); d++)
            {
                VehicleMods[freeid][d] = 0;
            }
            VehiclePaintjob[freeid] = 255;
            VehicleLock[freeid] = 0;
            VehicleAlarm[freeid] = 0;
            UpdateVehicle(freeid, 0);
            SaveVehicle(freeid);
            new msg[128];
            format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]);
            SendClientMessage(playerid, COLOR_WHITE, msg);
        }
        else
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            if(GetPlayerVehicleAccess(playerid, id) < 1)
            {
                RemovePlayerFromVehicle(playerid);
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_SELL)
    {
        if(response)
        {
            if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)
            {
                ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );
                return 1;
            }
            new targetid = GetPVarInt(playerid, "DialogValue1");
            new id = GetPVarInt(playerid, "DialogValue2");
            new price = GetPVarInt(playerid, "DialogValue3");
            if(GetPlayerMoney(playerid) < price)
            {
                ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");
                return 1;
            }
            new msg[128];
            GetPlayerName(playerid, VehicleOwner[id], sizeof(VehicleOwner[]));
            GivePlayerMoney(playerid, -price);
            GivePlayerMoney(targetid, price);
            SaveVehicle(id);
            format(msg, sizeof(msg), "You have bought this vehicle for $%d", price);
            SendClientMessage(playerid, COLOR_WHITE, msg);
            format(msg, sizeof(msg), "%s (%d) has accepted your offer and bought the vehicle", GetpName(playerid), playerid);
            SendClientMessage(targetid, COLOR_WHITE, msg);
        }
        else
        {
            new targetid = GetPVarInt(playerid, "DialogValue1");
            new msg[128];
            format(msg, sizeof(msg), "%s (%d) refused your offer", GetpName(playerid), playerid);
            SendClientMessage(targetid, COLOR_WHITE, msg);
        }
        return 1;
    }
    if(dialogid == DIALOG_FINDVEHICLE)
    {
        if(response)
        {
            new id;
            sscanf(inputtext[4], "d", id);
            if(IsValidVehicle(id))
            {
                TrackCar[playerid] = VehicleID[id];
                SendClientMessage(playerid, COLOR_WHITE, "Your vehicle's location is shown on your minimap");
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_TRUNK)
    {
        if(response)
        {
            SetPVarInt(playerid, "DialogValue2", listitem);
            ShowDialog(playerid, DIALOG_TRUNK_ACTION);
        }
        else
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            ToggleBoot(VehicleID[id], VEHICLE_PARAMS_OFF);
        }
        return 1;
    }
    if(dialogid == DIALOG_TRUNK_ACTION)
    {
        if(response)
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            new slot = GetPVarInt(playerid, "DialogValue2");
            switch(listitem)
            {
                case 0:
                {
                    new weaponid = GetPlayerWeapon(playerid);
                    if(weaponid == 0)
                    {
                        ShowErrorDialog(playerid, "You don't have a weapon in your hands!");
                        return 1;
                    }
                    VehicleTrunk[id][slot][0] = weaponid;
                    if(IsMeleeWeapon(weaponid)) VehicleTrunk[id][slot][1] = 1;
                    else VehicleTrunk[id][slot][1] = GetPlayerAmmo(playerid);
                    RemovePlayerWeapon(playerid, weaponid);
                    SaveVehicle(id);
                }
                case 1:
                {
                    if(VehicleTrunk[id][slot][1] <= 0)
                    {
                        ShowErrorDialog(playerid, "This slot is empty!");
                        return 1;
                    }
                    GivePlayerWeapon(playerid, VehicleTrunk[id][slot][0], VehicleTrunk[id][slot][1]);
                    VehicleTrunk[id][slot][0] = 0;
                    VehicleTrunk[id][slot][1] = 0;
                    SaveVehicle(id);
                }
            }
        }
        ShowDialog(playerid, DIALOG_TRUNK);
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_PLATE)
    {
        if(response)
        {
            if(strlen(inputtext) < 1 || strlen(inputtext) >= sizeof(VehicleNumberPlate[]))
            {
                ShowErrorDialog(playerid, "Invalid length!");
                return 1;
            }
            new id = GetPVarInt(playerid, "DialogValue1");
            new vehicleid = VehicleID[id];
            strmid(VehicleNumberPlate[id], inputtext, 0, sizeof(VehicleNumberPlate[]));
            SaveVehicle(id);
            SetVehicleNumberPlate(vehicleid, inputtext);
            SetVehicleToRespawn(vehicleid);
            new msg[128];
            format(msg, sizeof(msg), "You have changed vehicle number plate to %s", inputtext);
            SendClientMessage(playerid, COLOR_WHITE, msg);
        }
        else ShowDialog(playerid, DIALOG_VEHICLE);
        return 1;
    }
    if(dialogid == DIALOG_FUEL)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                    {
                        ShowErrorDialog(playerid, "You are not driving a vehicle!");
                        return 1;
                    }
                    new vehicleid = GetPlayerVehicleID(playerid);
                    if(IsBicycle(vehicleid))
                    {
                        ShowErrorDialog(playerid, "Your vehicle doesn't have a fuel tank!");
                        return 1;
                    }
                    if(Fuel[vehicleid] >= 100.0)
                    {
                        ShowErrorDialog(playerid, "Your vehicle fuel tank is full!");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) < FUEL_PRICE)
                    {
                        ShowErrorDialog(playerid, "You don't have enough money!");
                        return 1;
                    }
                    RefuelTime[playerid] = 5;
                    SetPVarFloat(playerid, "Fuel", Fuel[vehicleid]);
                    GameTextForPlayer(playerid, "~w~refueling...", 2000, 3);
                }
                case 1:
                {
                    if(GetPVarInt(playerid, "GasCan"))
                    {
                        ShowErrorDialog(playerid, "You already have a gas can!");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) < GAS_CAN_PRICE)
                    {
                        ShowErrorDialog(playerid, "You don't have enough money!");
                        return 1;
                    }
                    GivePlayerMoney(playerid, -GAS_CAN_PRICE);
                    SetPVarInt(playerid, "GasCan", 1);
                    SendClientMessage(playerid, COLOR_WHITE, "You have bought a gas can for $" #GAS_CAN_PRICE );
                }
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_EDITVEHICLE)
    {
        if(response)
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            new nr, params[128];
            sscanf(inputtext, "ds", nr, params);
            switch(nr)
            {
                case 1:
                {
                    new value = strval(params);
                    if(value < 0) value = 0;
                    VehicleValue[id] = value;
                    UpdateVehicleLabel(id, 1);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 2:
                {
                    new value;
                    if(IsNumeric(params)) value = strval(params);
                    else value = GetVehicleModelIDFromName(params);
                    if(value < 400 || value > 611)
                    {
                        ShowErrorDialog(playerid, "Invalid vehicle model!");
                        return 1;
                    }
                    VehicleModel[id] = value;
                    for(new i=0; i < sizeof(VehicleMods[]); i++)
                    {
                        VehicleMods[id][i] = 0;
                    }
                    VehiclePaintjob[id] = 255;
                    UpdateVehicle(id, 1);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 3:
                {
                    new color1, color2;
                    sscanf(params, "dd", color1, color2);
                    VehicleColor[id][0] = color1;
                    VehicleColor[id][1] = color2;
                    SaveVehicle(id);
                    ChangeVehicleColor(VehicleID[id], color1, color2);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 4:
                {
                    if(strlen(params) < 1 || strlen(params) > 8)
                    {
                        ShowErrorDialog(playerid, "Invalid length!");
                        return 1;
                    }
                    strmid(VehicleNumberPlate[id], params, 0, sizeof(params));
                    SaveVehicle(id);
                    SetVehicleNumberPlate(VehicleID[id], params);
                    SetVehicleToRespawn(VehicleID[id]);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 5:
                {
                    DestroyVehicle(VehicleID[id]);
                    if(VehicleCreated[id] == VEHICLE_DEALERSHIP)
                    {
                        Delete3DTextLabel(VehicleLabel[id]);
                    }
                    VehicleCreated[id] = 0;
                    SaveVehicle(id);
                    new msg[128];
                    format(msg, sizeof(msg), "You have deleted vehicle id %d", id);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                }
                case 6:
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                    {
                        ShowErrorDialog(playerid, "You are not driving the vehicle!");
                        return 1;
                    }
                    GetVehiclePos(VehicleID[id], VehiclePos[id][0], VehiclePos[id][1], VehiclePos[id][2]);
                    GetVehicleZAngle(VehicleID[id], VehiclePos[id][3]);
                    VehicleInterior[id] = GetPlayerInterior(playerid);
                    VehicleWorld[id] = GetPlayerVirtualWorld(playerid);
                    SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");
                    UpdateVehicle(id, 1);
                    PutPlayerInVehicle(playerid, VehicleID[id], 0);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 7:
                {
                    new Float:x, Float:y, Float:z;
                    GetVehiclePos(VehicleID[id], x, y, z);
                    SetPlayerPos(playerid, x, y, z+1);
                    new msg[128];
                    format(msg, sizeof(msg), "You have teleported to vehicle id %d", id);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                }
            }
        }
        return 1;
    }
    return 1;
}
Reply


Messages In This Thread
Loading Spawn wrong. - by JaKe Elite - 09.07.2012, 10:30
Re: Loading Spawn wrong. - by newbienoob - 09.07.2012, 10:40
Re: Loading Spawn wrong. - by JaKe Elite - 09.07.2012, 10:44
Re: Loading Spawn wrong. - by JaKe Elite - 09.07.2012, 11:22
Re: Loading Spawn wrong. - by JaKe Elite - 13.07.2012, 08:41
Re: Loading Spawn wrong. - by zT KiNgKoNg - 13.07.2012, 08:45
Re: Loading Spawn wrong. - by JaKe Elite - 13.07.2012, 11:03

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