Quote:
Originally Posted by RyDeR`
pawn Код:
stock Float: randomFloat(Float: fMin, Float: fMax, iDig) { iDig = _: floatpower(10.0, iDig);
fMin = Float: (floatround(fMin * Float: iDig)); fMax = Float: (floatround(fMax * Float: iDig)); return (random(_: (fMax - fMin)) + _: fMin) / Float: iDig; }
This should work well.
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That "iDig" is...?
Edit: and how would I use the function? What does it return ? e.e