08.07.2012, 17:47
pawn Код:
stock Float:GetPlayerSpeed(playerid)
{
new
Float:vX,
Float:vY,
Float:vZ;
if (!IsPlayerInAnyVehicle(playerid))
{
GetPlayerVelocity(playerid, vX, vY, vZ);
}
else
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), vX, vY, vZ);
}
return floatsqroot(vX*vX + vY*vY + vZ*vZ);
}