Quote:
Originally Posted by Pedro_Miranda
Eu normalmente faria com gettime();
pawn Код:
new canSpeak[MAX_PLAYERS], floodCount[MAX_PLAYERS];
public OnPlayerText(playerid, text[]) { if(gettime() >= canSpeak[playerid] && canSpeak[playerid] > 0) canSpeak[playerid] = 0; else { floodCount[playerid]++; if(floodCount[playerid] == 3) Kick(playerid); } canSpeak[playerid] = gettime() + 3; return 1; }
Nem testei, caso for usar e aponte erros, avise-me.
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Nem erro da... Da crash direto '-'