/setlevel yini
#7

I know, it shouldn't because I removed the code for doing so. It is pointless to save it to files right away when you can just set the variable and when the player quits it will save to scriptfiles (if you have a saving system).


Quote:
Originally Posted by coole210
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I'm assuming player's stats get saved on quit, so I just set their admin VARIABLE to "lvl" and also added a few checks for if player is connected, and a few proper lvl checks, you may change this to your preferences if you wish.
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Messages In This Thread
/setlevel yini - by thefatshizms - 07.07.2012, 16:04
Re: /setlevel yini - by zT KiNgKoNg - 07.07.2012, 16:12
Re: /setlevel yini - by coole210 - 07.07.2012, 16:16
Re: /setlevel yini - by thefatshizms - 07.07.2012, 16:19
Re: /setlevel yini - by coole210 - 07.07.2012, 16:21
Re: /setlevel yini - by thefatshizms - 07.07.2012, 16:23
Re: /setlevel yini - by coole210 - 07.07.2012, 16:25
Re: /setlevel yini - by cJMaster_ - 07.07.2012, 16:38
Re: /setlevel yini - by thefatshizms - 08.07.2012, 15:39
Re: /setlevel yini - by RedJohn - 08.07.2012, 15:52

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