Quote:
| 
					Originally Posted by Lorenc_  Revamped the version someone posted about ConvertPrice itself, it now doesn't use valstr and supports negative numbers. 
Warning:pawn Код: stock ConvertPrice( price, no_price_tag = 0 ){
 new
 szString[ 32 ],
 iNumbers = 0,
 bool: isneg = price < 0 ? true : false
 ;
 if( isneg ) price = price * -1;
 
 iNumbers = floatround( floatlog( price ), floatround_floor ) + 1;
 format( szString, sizeof( szString ), "%d", price );
 while( iNumbers >= 4 ) {
 iNumbers -= 3;
 strins( szString, ",", iNumbers );
 }
 if( !no_price_tag ) strins( szString, "$", 0 );
 if( isneg ) strins( szString, "-", 0 );
 return szString;
 }
  Can crash if using a integer over the 32 bit integer limit..
 
I fixed some little glitch with the logarithm... Should work fine now! | 
 Was it tested with numbers such as 1,000,000,000 (1 billion)? Most functions that convert into price tags (if you know what I mean) crash the server / fail to work when over 1,000,000,000 (which is under the 32-bit integer limit).
I'll test it later - thanks.
Quote:
| 
					Originally Posted by Nero_3D  
pawn Код: stock RoundGangZone(const Float: radius, const Float: X , const Float: Y, const color, const size = 20) {   new
 Float: inc = 90.0 / size,
 Float: deg = inc,
 Float: cos,
 Float: sin,
 zone
 ;
 while(deg < 90.0) {
 cos = floatcos(deg, degrees) * radius;
 sin = floatsin(deg, degrees) * radius;
 
 zone = GangZoneCreate(X - cos, Y - sin, X + cos, Y + sin);
 GangZoneShowForAll(zone, color);
 
 deg += inc;
 }
 return zone;
 }
 
The upper "circle" is your version, both use about the same number of zones in the picture
   
It doesnt look like a circle because of my resolution | 
 This is great! If the player is wanted, it will show a circle on the map (like GTA IV). Thanks :P