Quote:
Originally Posted by Tee
Added SetPlayerVirtualWorld(playerid, 0); to
pawn Code:
else if (PlayerToPoint(7, playerid, GarageInfo[i][gIntX], GarageInfo[i][gIntY], GarageInfo[i][gIntZ])) { if(IsPlayerInAnyVehicle(playerid)) {
|
Works perfect, just one other major problem. When I add more then one garages and exit anyone of them they bug. You spawn at different garages and such...