Garage Help
#1

Could anyone tell me why the vehicle still decides to not enter the garage..
pawn Код:
for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages
    {
       
       
        if(IsPlayerInRangeOfPoint(playerid, 2, GarageInfo[idx][garageX], GarageInfo[idx][garageY], GarageInfo[idx][garageZ]))
        {
        if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) // They're NOT in a car
            {
                if(GarageInfo[idx][garageLevel] == 1)
                    {
                        if(!GarageInfo[idx][garageStatus] && PlayerInfo[playerid][pGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
                        format(string, sizeof(string), "* %s opens the door and enters the garage.", RPN(playerid));
                        SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                        SetPlayerVirtualWorld(playerid, idx+500);
                        SetPlayerPos(playerid, 2522.000000,-1673.383911,14.866223);
                        SetPlayerFacingAngle(playerid, 267.0980);
                        SetCameraBehindPlayer(playerid);
                        SetPlayerInterior(playerid, 0);
                    }
            }
                else if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                    {
                        new vehicle = GetPlayerVehicleID(playerid);
                        //new myveh;
                        if(GarageInfo[idx][garageLevel] == 1)
                        {
                            if(!GarageInfo[idx][garageStatus] && PlayerInfo[playerid][pGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
                            format(string, sizeof(string), "* %s opens the door and enters the garage.", RPN(playerid));
                            SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                            SetPlayerVirtualWorld(playerid, idx+500);
                            //if(vehicle != PlayerInfo[playerid][pVeh] && vehicle != PlayerInfo[playerid][pVVeh]) return SendClientMessage(playerid, COLOR_GREY, "You must be in your own vehicle to enter your garage");
                            //if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh]) return myveh = 1;
                            //else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh]) return myveh = 2;
                            //if(myveh ==2) return PlayerInfo[playerid][pVVeh] = SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
                            //else if(myveh ==1) return PlayerInfo[playerid][pVeh] = SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
                            SetPlayerPos(playerid, 2522.000000,-1673.383911,14.866223);
                            SetPlayerFacingAngle(playerid, 267.0980);
                            SetCameraBehindPlayer(playerid);
                            SetPlayerInterior(playerid, 0);
                            SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
                            LinkVehicleToInterior(vehicle, GetPlayerInterior(playerid));

                        }
                    }  
            }                  
    }
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Messages In This Thread
Garage Help - by grantism - 06.07.2012, 10:56
Re: Garage Help - by Roko_foko - 06.07.2012, 11:15
Re: Garage Help - by grantism - 06.07.2012, 11:20
Re: Garage Help - by grantism - 06.07.2012, 14:39
Re: Garage Help - by milanosie - 06.07.2012, 15:05

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