06.07.2012, 06:51
i will add another solution
when the wasted anim is applied you set a variable to the player (set it to 1) , onplayerspawn you set it to 0 then you can just set a timer to check if the variable is 1 and in that case you can print the player is bugged and set his health to 1
when the wasted anim is applied you set a variable to the player (set it to 1) , onplayerspawn you set it to 0 then you can just set a timer to check if the variable is 1 and in that case you can print the player is bugged and set his health to 1