Textdraw not width of screen.
#1

G'day,
I only just started playing around with textdraws in this perspective and I am having an issue with my text draw not covering the entire screen.

Example:

As the image tags aren't working here is a Alternative, Direct link to the image.

and this is my code.
pawn Code:
//Defines
#define TDx     660.000000
#define TDy     350.000000




// public OnGameModeInit
    LoginDraw2 = TextDrawCreate(TDx, TDy, "                            ");
    TextDrawBackgroundColor(LoginDraw2, 255);
    TextDrawFont(LoginDraw2, 1);
    TextDrawLetterSize(LoginDraw2, 0.500000, 1.000000);
    TextDrawColor(LoginDraw2, -1);
    TextDrawSetOutline(LoginDraw2, 1);
    TextDrawSetProportional(LoginDraw2, 1);
    TextDrawSetShadow(LoginDraw2, 1);
    TextDrawUseBox(LoginDraw2, 1);
    TextDrawBoxColor(LoginDraw2, 255);
    TextDrawTextSize(LoginDraw2, 2.000000, 73.000000);
Cheers.
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Messages In This Thread
Textdraw not covering width of screen. - by Deal-or-die - 05.07.2012, 14:37
Re: Textdraw not width of screen. - by Deal-or-die - 07.07.2012, 04:47
Re: Textdraw not width of screen. - by MP2 - 07.07.2012, 04:55
Re: Textdraw not width of screen. - by [MM]RoXoR[FS] - 07.07.2012, 07:01
Re: Textdraw not width of screen. - by Deal-or-die - 11.07.2012, 04:56

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