05.07.2012, 14:37
(
Last edited by Deal-or-die; 07/07/2012 at 04:46 AM.
Reason: Added Code.
)
G'day,
I only just started playing around with textdraws in this perspective and I am having an issue with my text draw not covering the entire screen.
Example:
As the image tags aren't working here is a Alternative, Direct link to the image.
and this is my code.
Cheers.
I only just started playing around with textdraws in this perspective and I am having an issue with my text draw not covering the entire screen.
Example:
As the image tags aren't working here is a Alternative, Direct link to the image.
and this is my code.
pawn Code:
//Defines
#define TDx 660.000000
#define TDy 350.000000
// public OnGameModeInit
LoginDraw2 = TextDrawCreate(TDx, TDy, " ");
TextDrawBackgroundColor(LoginDraw2, 255);
TextDrawFont(LoginDraw2, 1);
TextDrawLetterSize(LoginDraw2, 0.500000, 1.000000);
TextDrawColor(LoginDraw2, -1);
TextDrawSetOutline(LoginDraw2, 1);
TextDrawSetProportional(LoginDraw2, 1);
TextDrawSetShadow(LoginDraw2, 1);
TextDrawUseBox(LoginDraw2, 1);
TextDrawBoxColor(LoginDraw2, 255);
TextDrawTextSize(LoginDraw2, 2.000000, 73.000000);