Quote:
Originally Posted by VincentDunn
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { FixPlayer(playerid); return 1; }
stock FixPlayer(playerid) { new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); SetPlayerPos(playerid, pos[0], pos[1], pos[2]+10.0); return 1; }
What's wrong with that?
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So each time the player dies, he will be forced to change position?
What if he's under... lets say a small bridge?
Some noobs will report him for hacking...