05.07.2012, 10:02
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
FixPlayer(playerid);
return 1;
}
stock FixPlayer(playerid)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]+10.0);
return 1;
}