03.07.2012, 23:14
Well, first off, create the textdraw in that location.
Next, when the player gets wanted you want to use TextDrawSetString and TextDrawShowForPlayer
I just wrote that from memory so it could and probably is wrong.
Next, when the player gets wanted you want to use TextDrawSetString and TextDrawShowForPlayer
pawn Код:
new string[2];
format(string,sizeof(string), "%i", GetPlayerWantedLevel(playerid));
TextDrawSetString(WantedText,string);