03.07.2012, 04:57
Not quite familiar with randoms, so don't go all up on my ass about this.
You can try something like that. I made it randomize 1-4, so, if I am correct, 25% of the time you escape, since it checks if the random became 1.
pawn Код:
dcmd_escape(playerid,params[])
{
#pragma unused params
new string[128];
new ID;
//Others
ResetPlayerWeapons(ID);
new rnd = random(4);
if(rnd == 1)
{
SendClientMessage(playerid,COLOR_RED,"[[_You Have Escaped From Jail!_]]");
SendClientMessage(playerid,COLOR_PINK,"A better /escape command");
SendClientMessage(playerid,COLOR_PINK,"Coming Soon!");
JailTime[ID] =1;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =1;
SetPlayerInterior(ID,10);
TogglePlayerControllable(ID,1);
SetPlayerWantedLevel(ID,6);
SetPlayerToTeamColour(ID);
}
return 1;
}

