02.07.2012, 08:16
Thanks guys!
Hitting and shooting are both possible, but afaik NPCs cant aim, at least not without memory hacking, and I wont do any hacking in this plugin to keep away any rule-problems (and because I cant do it anyways
). Maybe NPC recordings will change in future samp versions to support synced aiming.
Attacking will later be possible simply by setting a npcs keys to KEY_FIRE.
The current version is the result of just one day of several hours of work. I got no real plan for the time. In general I either script something between 2-4 hours a day, or sometimes none at all
Hehe true, we spoke about lots of cool things. Each of them deserves to be released 
Ill probably take a look at the GTA paths and nodes when everything else is running fine. I think this can be a really good way for pathfinding, e.g. for automatic taxis or bus routes. If this is really gonna work, this will be quite a lot of fun
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AWESOME!
But it would be more awesome if you can make a NPC shoot or hit some player, we would be able to make a Splinter Cell/Metal Gear gamemode or a zombie gamemode. |

Attacking will later be possible simply by setting a npcs keys to KEY_FIRE.
The current version is the result of just one day of several hours of work. I got no real plan for the time. In general I either script something between 2-4 hours a day, or sometimes none at all

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Edit: You released almost everything we spoke in PM
![]() Edit2: What about GTA path? |

Ill probably take a look at the GTA paths and nodes when everything else is running fine. I think this can be a really good way for pathfinding, e.g. for automatic taxis or bus routes. If this is really gonna work, this will be quite a lot of fun
