EditObject.
#3

The object doesn't have collision (it's not solid (you can drive/walk through it)). Collision is used for SelectObject. You'll have to provide the ID directly to EditObject - why not make it edit the closest spike strip to the player? Seems good enough.
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Messages In This Thread
EditObject. - by iGetty - 02.07.2012, 00:54
Re: EditObject. - by WagnerPM - 02.07.2012, 01:02
Re: EditObject. - by MP2 - 02.07.2012, 01:05
Re: EditObject. - by iGetty - 02.07.2012, 01:15

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