Saving object materials (textures AND text) for maps
#2

Use an integer for every object which defines the material. 0 for default texture, 1 for different material, 2 for text written on it. Simply check the value of this integer and relating this value process the data of the object.
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Saving object materials (textures AND text) for maps - by MP2 - 30.06.2012, 15:42
AW: Saving object materials (textures AND text) for maps - by Drebin - 30.06.2012, 15:51
Re: Saving object materials (textures AND text) for maps - by MP2 - 30.06.2012, 16:09

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