30.06.2012, 12:53
one thing that comes into my mind, are per-player objects. using the solid door for strangers, but the swinging door for the houseowner/keyholder/cops?
using that method, how to check if a player breaks into the house by shooting some windows and jumping inside through a side entrance/window/balkony/roof? i would try a zone script to do that, maybe by checking the player-closest object:
if a player is closer than 4 meters to a certain object (all floors inside?), then check if he's the owner. if not, place him at the house entrance?
using that method, how to check if a player breaks into the house by shooting some windows and jumping inside through a side entrance/window/balkony/roof? i would try a zone script to do that, maybe by checking the player-closest object:
if a player is closer than 4 meters to a certain object (all floors inside?), then check if he's the owner. if not, place him at the house entrance?