29.06.2012, 13:44
Tested with this code and all compiles perfectly no errors
PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#define GREEN 0x00FF00FF
#define COLOR_ORANGE 0xFF9900FF
#define DIALOG_REGISTER 100
#define COL_White 0xFFFFFFFF
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/w", cmdtext, true, 2) == 0)
{
ShowPlayerDialog(playerid, 9999, DIALOG_STYLE_LIST, "Choose a beer", "Beer\nBeer\nBeer\nBeer\nBeer\nBeer\nBeer\nBeer","Beer","Beer");
//ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]); (I just used this for reference)
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 9999)
{
if(!response) return SendClientMessage(playerid, GREEN, "You have closed the shop without buying anything.");
{
new pCash;
pCash = GetPlayerMoney(playerid);
if(GetPlayerMoney(playerid) < 200) return SendClientMessage(playerid, COLOR_ORANGE, "You don't have enough money to puchase anything in the shop.");
switch(listitem)
{
case 0:
{
if(pCash < 200) return SendClientMessage(playerid, -1, "You do not have enough money.");
GivePlayerWeapon(playerid, 22, 150);
GivePlayerMoney(playerid,-200);
}
case 1:
{
if(pCash < 1000) return SendClientMessage(playerid, -1, "You do not have enough money.");
GivePlayerWeapon(playerid, 23, 150);
GivePlayerMoney(playerid,-1000);
}
case 2:
{
if(pCash < 1500) return SendClientMessage(playerid, -1, "You do not have enough money.");
GivePlayerWeapon(playerid, 24, 150);
GivePlayerMoney(playerid,-1500);
}
case 3:
{
if(pCash < 1500) return SendClientMessage(playerid, -1, "You do not have enough money.");
GivePlayerWeapon(playerid, 29, 150);
GivePlayerMoney(playerid,-1500);
}
case 4:
{
if(pCash < 1500) return SendClientMessage(playerid, -1, "You do not have enough money.");
GivePlayerWeapon(playerid, 25, 150);
GivePlayerMoney(playerid,-1500);
}
case 5:
{
if(pCash < 3500) return SendClientMessage(playerid, -1, "You don't have enough money.");
GivePlayerWeapon(playerid, 27, 150);
GivePlayerMoney(playerid,-3500);
}
case 6:
{
if(pCash < 4500) return SendClientMessage(playerid, -1, "You don't have enough money.");
GivePlayerWeapon(playerid, 30, 200);
GivePlayerMoney(playerid,-4500);
}
case 7:
{
if(pCash < 5000) return SendClientMessage(playerid, -1, "You don't have enough money.");
GivePlayerWeapon(playerid, 31, 200);
GivePlayerMoney(playerid,-5000);
}
case 8:
{
if(pCash < 4500) return SendClientMessage(playerid, -1, "You don't have enough money.");
GivePlayerWeapon(playerid, 34, 150);
GivePlayerMoney(playerid,-4500);
}
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}