27.06.2012, 12:03
Rotations are included in MoveDynamicObject/MoveObject so you will have to add the rotates too.
pawn Code:
MoveDynamicObject(gate0, -1895.80004883,2193.80004883,3.48000010, 1, 0.00000000,0.00000000,58.00000000); // Replace this with the opening ones.
MoveDynamicObject(gate1, -1882.09997559,2184.50000000,3.48000010, 1, 0.00000000,0.00000000,233.50000000);
MoveDynamicObject(gate0, -1892.30004883,2191.50000000,3.480000101, 1, 0.00000000,0.00000000,58.00000000); // For closing.
MoveDynamicObject(gate1, -1885.40002441,2186.80004883,3.480000101, 1, 0.00000000,0.00000000,233.50000000);