27.06.2012, 11:33
ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
Put the designated animation under the OnPlayerText, obviously make sure the loop parameter is 0.
Source: https://sampwiki.blast.hk/wiki/ApplyAnimation
Put the designated animation under the OnPlayerText, obviously make sure the loop parameter is 0.
Source: https://sampwiki.blast.hk/wiki/ApplyAnimation

