Engine system
#2

pawn Код:
if(strcmp(cmd, "/engine", true) === 10 || strcmp(cmd, "/e", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                if(IsADmv(idcar) || IsAHarvest(idcar) || IsADrugHarvest(idcar) || IsAPlane(idcar) || IsASweeper(idcar) || pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
                    return 1;
                if(Gas[idcar] == 0)
                    return SendClientMessage(playerid,COLOR_GREY,"   No fuel in this vehicle! Call a Mechanic (555)!");
                if(dying[playerid] == 1)
                    return SendClientMessage(playerid,COLOR_GREY,"   Do not Bug Abuse!");
                if(!engineOn[idcar])
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER)
                    {
                        new playerveh = GetPlayerVehicleID(playerid);
                        engineOn[idcar] = true;
                        PutPlayerInVehicle(playerid, playerveh, 0);
                        TogglePlayerControllable(playerid,1);
                        SendClientMessage(playerid, FFB900, "[VehicleControl] The car's engine is {FF0700}on now!");
                        format(string, sizeof(string), "%s spins the key and starts vehicle engine.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        return 1;
                    }
                    return 1;
                }
                else if(engineOn[idcar])
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_PASSENGER)
                    {
                        engineOn[idcar] = false;
                        TogglePlayerControllable(playerid, 0);
                        SendClientMessage(playerid, FFB900, "[VehicleControl] The car's engine is {FF0700}off now!");
                        format(string, sizeof(string), "%s spins the key and turns off the engine.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        return 1;
                    }
                    return 1;
                }
            }
        }
        return 1;
    }
Reply


Messages In This Thread
Engine system - by PaulDinam - 26.06.2012, 18:28
Re: Engine system - by Rube - 26.06.2012, 18:44
Re: Engine system - by PaulDinam - 26.06.2012, 18:49
Re: Engine system - by Rube - 26.06.2012, 18:54
Re: Engine system - by PaulDinam - 26.06.2012, 19:08

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