26.06.2012, 04:31
Yeah, it's a bug that rarely happens, it's not that annoying though. Well, I'm sure it's not cause of your script since I've seen it in other servers. But you can try something if you really want to prevent it from happening; this idea has just come up to my mind: What about getting the dead player position as soon as he dies (Using GetPlayerPos under OnPlayerDeath) then store it into a global variable (Global Variables) and declare a timer (SetTimerEx) that should call a public after 5-7 seconds from death which checks if the player's current position equals to the pos that we stored into the global var, if so then spawn them (SpawnPlayer)?
I hope you got me. I hope if it works too!
I hope you got me. I hope if it works too!