Gate bug! Help!
#2

If you're using a streamer, that helps. I know how it's confusing making moving objects, but really, you can define them as you make them. An example:

pawn Код:
#include <a_samp>
#include <F_Streamer>

new gate;

public OnFilterScriptInit()
{
    gate = F_CreateObject(insert info here);
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/movegate", cmdtext, true, 10) == 0)
    {
        MoveObject(gate, whereever you move it to)
        //then place a timer here, which closes it in however many seconds.
        return 1;
    }
    return 0;
}
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Messages In This Thread
Gate bug! Help! - by RLGaming - 25.06.2012, 22:57
Re: Gate bug! Help! - by TyThaBomb - 25.06.2012, 23:17

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