Areacheck
#4

Download it and follow the instructions here written by Incognito then you can use these natives to handle your areas

pawn Код:
native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
native DestroyDynamicArea(areaid);
native IsValidDynamicArea(areaid);
native TogglePlayerDynamicArea(playerid, areaid, toggle);
native TogglePlayerAllDynamicAreas(playerid, toggle);
native IsPlayerInDynamicArea(playerid, areaid);
native IsPlayerInAnyDynamicArea(playerid);
native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);
native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);
native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
native DestroyAllDynamicAreas();
native CountDynamicAreas();
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Messages In This Thread
Areacheck - by davve95 - 25.06.2012, 17:54
Re: Areacheck - by GeorgeBrown - 25.06.2012, 17:59
Re: Areacheck - by davve95 - 25.06.2012, 18:10
Re: Areacheck - by [KHK]Khalid - 25.06.2012, 18:20
Re: Areacheck - by davve95 - 25.06.2012, 18:54
Re: Areacheck - by davve95 - 26.06.2012, 18:48
Re: Areacheck - by ViniBorn - 26.06.2012, 18:58
Re: Areacheck - by [KHK]Khalid - 26.06.2012, 19:11
Re: Areacheck - by davve95 - 27.06.2012, 09:36

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