25.06.2012, 12:14
Basically you're changing the contents of "cop-tools.inc" to this:
You will then need to save and re-compile your script
pawn Code:
#include <a_samp>
/*
//////////////////////////////
//////////CopTools////////////
//////////by Geso/////////////
//////////////////////////////
These functions can be used with i.e.:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/arm", cmdtext, true, 4) == 0)
{
PutRiotShieldOnArm(playerid);
return 1;
}
if (strcmp("/back", cmdtext, true, 5) == 0)
{
PutRiotShieldOnBack(playerid);
return 1;
}
if (strcmp("/light", cmdtext, true, 6) == 0)
{
GiveFlashLight(playerid);
return 1;
}
if (strcmp("/tazer", cmdtext, true, 6) == 0)
{
GiveTazer(playerid);
return 1;
}
if (strcmp("/removeitems", cmdtext, true, 11) == 0)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
return 1;
}
return 0;
}
*/
stock RemoveItems(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
}
stock PutRiotShieldOnBack(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
SetPlayerAttachedObject(playerid, 1 , 18637, 1, 0, -0.1, 0.18, 90, 0, 272, 1, 1, 1);
}
stock PutRiotShieldOnArm(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
}
stock GiveFlashLight(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
SetPlayerAttachedObject(playerid, 2,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
}
stock GiveTazer(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
SetPlayerAttachedObject(playerid, 2,18642, 5, 0.12, 0.02, -0.05, 0, 0, 45,1,1,1);
}