Rotating objects
#4

pawn Код:
stock SetObjectRotEx(iObjID, Float: fRX, Float: fRY, Float: fRZ, Float: fSpeed)
{
    new Float: fX, Float: fY, Float: fZ ;
    if(GetObjectPos(iObjID, fX, fY, fZ))
    {
        return MoveObject(iObjID, fX, fY, fZ + 0.001, fSpeed, fRX, fRY, fRZ);
    }
    return 0;
}
That should work
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Messages In This Thread
Rotating objects - by MP2 - 25.06.2012, 01:32
Re: Rotating objects - by Jonny5 - 25.06.2012, 02:43
Re: Rotating objects - by MP2 - 25.06.2012, 03:05
Re: Rotating objects - by Kar - 25.06.2012, 03:08
Re: Rotating objects - by MP2 - 25.06.2012, 03:15
Re: Rotating objects - by Azazelo - 25.06.2012, 04:49

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