Stats won's save on disconnect
#6

Okay, I moved the ResetStats, ResetHumanSkills and ResetVampireAbbilities to OnPlayerConnect and still the same thing is happening. Here's the updated code.

OnPlayerDisconnect
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    print("OnPlayerDisconnect Started");
    print("==================================");
    print("Checking if player is logged in...");
    if(gPlayerLogged[playerid])
    {
        print("Checking disconnection reason...");
        if(reason == 0)
        {
            new Float:x,Float:y,Float:z;
            GetPlayerPos(playerid,x,y,z);
            PlayerInfo[playerid][pCrashX] = x;
            PlayerInfo[playerid][pCrashY] = y;
            PlayerInfo[playerid][pCrashZ] = z;
            PlayerInfo[playerid][pCrashInt] = GetPlayerInterior(playerid);
            PlayerInfo[playerid][pCrashW] = GetPlayerVirtualWorld(playerid);
            PlayerInfo[playerid][pCrashed] = 1;
            PlayerLocalMessage(playerid,20.0,"left the server. (Timed out)");
            for(new i = 0; i < MAX_ONLINE_PLAYERS; i++)
            {
                if(JoinStatus[i] == 0 && PlayerInfo[i][pAdmin] > 0)
                {
                    new joinstring[128];
                    format(joinstring,sizeof joinstring,"*** %s left the server. (Timed out)",GetPlayerNameEx(playerid));
                    SendClientMessage(i,COLOR_GREY,joinstring);
                }
            }
        }
        else if(reason == 1)
        {
            print("Check passed, player is leaving...");
            PlayerLocalMessage(playerid,20.0,"left the server. (Leaving)");
            for(new i = 0; i < MAX_ONLINE_PLAYERS; i++)
            {
                if(JoinStatus[i] == 0 && PlayerInfo[i][pAdmin] > 0)
                {
                    new joinstring[128];
                    format(joinstring,sizeof joinstring,"*** %s left the server. (Leaving)",GetPlayerNameEx(playerid));
                    SendClientMessage(i,COLOR_GREY,joinstring);
                }
            }
            print("reason 1 passed");
        }
        else if(reason == 2)
        {
            PlayerLocalMessage(playerid,20.0,"left the server. (Kicked)");
            for(new i = 0; i < MAX_ONLINE_PLAYERS; i++)
            {
                if(JoinStatus[i] == 0 && PlayerInfo[i][pAdmin] > 0)
                {
                    new joinstring[128];
                    format(joinstring,sizeof joinstring,"*** %s left the server. (Kicked)",GetPlayerNameEx(playerid));
                    SendClientMessage(i,COLOR_GREY,joinstring);
                }
            }
        }
        print("Checking for spawned personal vehicles...");
        if(PlayerInfo[playerid][pVeh1CarID]!=-1)
        {
            PlayerInfo[playerid][pVeh1Fuel] = Fuel[PlayerInfo[playerid][pVeh1CarID]];
            DestroyVehicle(PlayerInfo[playerid][pVeh1CarID]);
        }
        else if(PlayerInfo[playerid][pVeh2CarID]!=-1)
        {
            PlayerInfo[playerid][pVeh2Fuel] = Fuel[PlayerInfo[playerid][pVeh2CarID]];
            DestroyVehicle(PlayerInfo[playerid][pVeh2CarID]);
        }
        else if(PlayerInfo[playerid][pVeh3CarID]!=-1)
        {
            PlayerInfo[playerid][pVeh3Fuel] = Fuel[PlayerInfo[playerid][pVeh3CarID]];
            DestroyVehicle(PlayerInfo[playerid][pVeh3CarID]);
        }
        print("Vehicle check passed");
        print("Checking if on duty");
        if(CopOnDuty[playerid] == 1)
        {
            new string[MAX_PLAYER_NAME + 32];
            format(string, sizeof(string), "[POLICE:] %s is no longer on duty.",GetPlayerNameEx(playerid));
            SendFactionTypeMessage(1, COLOR_POLICE, string);
        }
        print("Starting to save...");
        OnPlayerDataSave(playerid);
        print("Passed the save...");
        print("Destroying weed, DMV car and killing timers...");
        DestroyVehicle(DMVCar[playerid]);
        DestroyObject(PlantID[playerid]);
        KillTimer(WeedTimer[playerid]);
        KillTimer(DeathTimer[playerid]);
        print("KILLED");
        print("Resetting stats");
        print("Passed");
    }
    return 1;
}
OnPlayerDataSave
pawn Код:
public OnPlayerDataSave(playerid)
{
        print("Checking of player is logged in...");
        if(gPlayerLogged[playerid])
        {
            print("CHECK PASSED");
            print("Checking for money hacks...");
            if(GetPlayerCash(playerid) >= GetPlayerMoney(playerid))
            {
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
            }
            else
            {
                new string[128];
                format(string, sizeof(string), "[WARNING:] [%s (Leaving)] Money Out: $%d; Should Have (Server-Side): $%d.",GetPlayerNameEx(playerid),playerid,GetPlayerMoney(playerid),GetPlayerCash(playerid));
                AdministratorMessage(COLOR_LIGHTRED, string,1);
                HackLog(string);
            }
            print("CHECK PASSED");
            print("Set the money");
            print("Checking if on duty...");
            if(CopOnDuty[playerid] == 0)
            {
                if(PlayerInfo[playerid][pRace] == 1)//Humans Saving Slots
                {
                    for(new slot = 0; slot != 12; slot++)
                    {
                        new wep, ammo;
                        GetPlayerWeaponData(playerid, slot, wep, ammo);
                        if(wep != 0 && ammo != 0)
                        {
                            if(PlayerInfo[playerid][pGun1] == 0 && (slot == 0 || slot == 1)) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
                            else if(PlayerInfo[playerid][pGun2] == 0 && slot == 2) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
                            else if(PlayerInfo[playerid][pGun3] == 0 && (slot == 3 || slot == 4 || slot == 5 || slot == 6)) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
                            else if(PlayerInfo[playerid][pGun4] == 0 && (slot == 1 || slot == 4 || slot == 5 || slot == 6)) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
                        }
                    }
                }
                else//Vampires Saving Slots
                {
                    for(new slot = 0; slot != 12; slot++)
                    {
                        new wep, ammo;
                        GetPlayerWeaponData(playerid, slot, wep, ammo);
                        if(wep != 0 && ammo != 0)
                        {
                            if(PlayerInfo[playerid][pGun1] == 0 && slot == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
                            else if(PlayerInfo[playerid][pGun2] == 0 && slot == 1) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
                            else if(PlayerInfo[playerid][pGun3] == 0 && slot == 10) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
                        }
                    }
                }
            }
            print("Saved the weapons");
            new filestring[256];
            format(filestring, sizeof(filestring), "Accounts/%s.ini", PlayerName(playerid));
            new File: hFile = fopen(filestring, io_write);
            print("Starting to write in the file... checking if file exists.");
            if (hFile)
            {
                print("File exists...");
                new var[32];
                PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
                format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "GMLevel=%d\n",PlayerInfo[playerid][pGM]);fwrite(hFile, var);
                format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
                format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pRegistered]);fwrite(hFile, var);
                format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                format(var, 32, "Race=%d\n",PlayerInfo[playerid][pRace]);fwrite(hFile, var);
                format(var, 32, "Experience=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pBank]);fwrite(hFile, var);
                format(var, 32, "Skin=%i\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                format(var, 32, "PlayingHours=%d\n",PlayerInfo[playerid][pPlayingHours]);fwrite(hFile, var);
                format(var, 32, "AllowedPayday=%d\n",PlayerInfo[playerid][pAllowedPayday]);fwrite(hFile, var);
                format(var, 32, "Insurance=%d\n",PlayerInfo[playerid][pInsurance]);fwrite(hFile, var);
                format(var, 32, "Faction=%d\n",PlayerInfo[playerid][pFaction]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
                format(var, 32, "HouseKey=%d\n",PlayerInfo[playerid][pHouseKey]);fwrite(hFile, var);
                format(var, 32, "BizKey=%d\n",PlayerInfo[playerid][pBizKey]);fwrite(hFile, var);
                format(var, 32, "SpawnPoint=%d\n",PlayerInfo[playerid][pSpawnPoint]);fwrite(hFile, var);
                format(var, 32, "PhoneNumber=%d\n",PlayerInfo[playerid][pPhoneNumber]);fwrite(hFile, var);
                format(var, 32, "PhoneC=%d\n",PlayerInfo[playerid][pPhoneC]);fwrite(hFile, var);
                format(var, 32, "PhoneBook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "ListNumber=%d\n",PlayerInfo[playerid][pListNumber]);fwrite(hFile, var);
                format(var, 32, "Donator=%d\n",PlayerInfo[playerid][pDonator]);fwrite(hFile, var);
                format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
                format(var, 32, "Ajailed=%d\n",PlayerInfo[playerid][pAjailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "Wanted=%d\n",PlayerInfo[playerid][pWanted]);fwrite(hFile, var);
                format(var, 32, "WantedFor=%s\n",PlayerInfo[playerid][pWantedFor]);fwrite(hFile, var);
                format(var, 32, "DriverLicense=%d\n",PlayerInfo[playerid][pDriverLicense]);fwrite(hFile, var);
                format(var, 32, "WeaponLicense=%d\n",PlayerInfo[playerid][pWeaponLicense]);fwrite(hFile, var);
                format(var, 32, "CrashX=%.1f\n",PlayerInfo[playerid][pCrashX]);fwrite(hFile, var);
                format(var, 32, "CrashY=%.1f\n",PlayerInfo[playerid][pCrashY]);fwrite(hFile, var);
                format(var, 32, "CrashZ=%.1f\n",PlayerInfo[playerid][pCrashZ]);fwrite(hFile, var);
                GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
                if(PlayerInfo[playerid][pHealth] > 100) PlayerInfo[playerid][pHealth] = oldhp[playerid];
                format(var, 32, "Health=%f\n", PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
                GetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
                if(CopOnDuty[playerid] != 0) PlayerInfo[playerid][pArmour] = 0;
                format(var, 32, "Armour=%f\n", PlayerInfo[playerid][pArmour]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPaycheck]);fwrite(hFile, var);
                format(var, 32, "CrashInt=%d\n",PlayerInfo[playerid][pCrashInt]);fwrite(hFile, var);
                format(var, 32, "CrashW=%d\n",PlayerInfo[playerid][pCrashW]);fwrite(hFile, var);
                format(var, 32, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);
                format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "LearningPoints=%d\n",PlayerInfo[playerid][pLearn]);fwrite(hFile, var);
                format(var, 32, "UniqueID=%d\n",PlayerInfo[playerid][pUniqueID]);fwrite(hFile, var);
                format(var, 64, "Seeds=%d\n",PlayerInfo[playerid][pSeeds]);fwrite(hFile, var);
                format(var, 64, "Weed=%d\n",PlayerInfo[playerid][pWeed]);fwrite(hFile, var);
                format(var, 32, "WeedX=%f\n",PlayerInfo[playerid][pWeedX]);fwrite(hFile, var);
                format(var, 32, "WeedY=%f\n",PlayerInfo[playerid][pWeedY]);fwrite(hFile, var);
                format(var, 32, "WeedZ=%f\n",PlayerInfo[playerid][pWeedZ]);fwrite(hFile, var);
                format(var, 32, "WeedR=%f\n",PlayerInfo[playerid][pWeedR]);fwrite(hFile, var);
                format(var, 64, "WeedTimeLeft=%d\n",PlayerInfo[playerid][pWeedTimeLeft]);fwrite(hFile, var);
                format(var, 32, "MaskID=%s\n",PlayerInfo[playerid][pMaskID]);fwrite(hFile, var);
                format(var, 32, "Veh1_Model=%d\n", PlayerInfo[playerid][pVeh1Model]); fwrite(hFile, var);
                format(var, 32, "Veh1_X=%f\n", PlayerInfo[playerid][pVeh1X]); fwrite(hFile, var);
                format(var, 32, "Veh1_Y=%f\n", PlayerInfo[playerid][pVeh1Y]); fwrite(hFile, var);
                format(var, 32, "Veh1_Z=%f\n", PlayerInfo[playerid][pVeh1Z]); fwrite(hFile, var);
                format(var, 32, "Veh1_Rot=%f\n", PlayerInfo[playerid][pVeh1Rotation]); fwrite(hFile, var);
                format(var, 32, "Veh1_Paintjob=%d\n", PlayerInfo[playerid][pVeh1PaintJob]); fwrite(hFile, var);
                format(var, 32, "Veh1_Color1=%d\n", PlayerInfo[playerid][pVeh1Color1]); fwrite(hFile, var);
                format(var, 32, "Veh1_Color2=%d\n", PlayerInfo[playerid][pVeh1Color2]); fwrite(hFile, var);
                format(var, 32, "Veh1_Fuel=%d\n", PlayerInfo[playerid][pVeh1Fuel]); fwrite(hFile, var);
                format(var, 32, "Veh1_Destroyed=%d\n", PlayerInfo[playerid][pVeh1Destroyed]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod1=%d\n", PlayerInfo[playerid][pVeh1Mod1]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod2=%d\n", PlayerInfo[playerid][pVeh1Mod2]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod3=%d\n", PlayerInfo[playerid][pVeh1Mod3]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod4=%d\n", PlayerInfo[playerid][pVeh1Mod4]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod5=%d\n", PlayerInfo[playerid][pVeh1Mod5]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod6=%d\n", PlayerInfo[playerid][pVeh1Mod6]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod7=%d\n", PlayerInfo[playerid][pVeh1Mod7]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod8=%d\n", PlayerInfo[playerid][pVeh1Mod8]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod9=%d\n", PlayerInfo[playerid][pVeh1Mod9]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod10=%d\n", PlayerInfo[playerid][pVeh1Mod10]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod11=%d\n", PlayerInfo[playerid][pVeh1Mod11]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod12=%d\n", PlayerInfo[playerid][pVeh1Mod12]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod13=%d\n", PlayerInfo[playerid][pVeh1Mod13]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod14=%d\n", PlayerInfo[playerid][pVeh1Mod14]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod15=%d\n", PlayerInfo[playerid][pVeh1Mod15]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod16=%d\n", PlayerInfo[playerid][pVeh1Mod16]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod17=%d\n", PlayerInfo[playerid][pVeh1Mod17]); fwrite(hFile, var);
                format(var, 32, "Veh1_Mod18=%d\n", PlayerInfo[playerid][pVeh1Mod18]); fwrite(hFile, var);
                format(var, 32, "Veh2_Model=%d\n", PlayerInfo[playerid][pVeh2Model]); fwrite(hFile, var);
                format(var, 32, "Veh2_X=%f\n", PlayerInfo[playerid][pVeh2X]); fwrite(hFile, var);
                format(var, 32, "Veh2_Y=%f\n", PlayerInfo[playerid][pVeh2Y]); fwrite(hFile, var);
                format(var, 32, "Veh2_Z=%f\n", PlayerInfo[playerid][pVeh2Z]); fwrite(hFile, var);
                format(var, 32, "Veh2_Rot=%d\n", PlayerInfo[playerid][pVeh2Rotation]); fwrite(hFile, var);
                format(var, 32, "Veh2_Paintjob=%d\n", PlayerInfo[playerid][pVeh2PaintJob]); fwrite(hFile, var);
                format(var, 32, "Veh2_Color1=%d\n", PlayerInfo[playerid][pVeh2Color1]); fwrite(hFile, var);
                format(var, 32, "Veh2_Color2=%d\n", PlayerInfo[playerid][pVeh2Color2]); fwrite(hFile, var);
                format(var, 32, "Veh2_Fuel=%d\n", PlayerInfo[playerid][pVeh2Fuel]); fwrite(hFile, var);
                format(var, 32, "Veh2_Destroyed=%d\n", PlayerInfo[playerid][pVeh2Destroyed]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod1=%d\n", PlayerInfo[playerid][pVeh2Mod1]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod2=%d\n", PlayerInfo[playerid][pVeh2Mod2]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod3=%d\n", PlayerInfo[playerid][pVeh2Mod3]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod4=%d\n", PlayerInfo[playerid][pVeh2Mod4]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod5=%d\n", PlayerInfo[playerid][pVeh2Mod5]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod6=%d\n", PlayerInfo[playerid][pVeh2Mod6]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod7=%d\n", PlayerInfo[playerid][pVeh2Mod7]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod8=%d\n", PlayerInfo[playerid][pVeh2Mod8]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod9=%d\n", PlayerInfo[playerid][pVeh2Mod9]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod10=%d\n", PlayerInfo[playerid][pVeh2Mod10]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod11=%d\n", PlayerInfo[playerid][pVeh2Mod11]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod12=%d\n", PlayerInfo[playerid][pVeh2Mod12]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod13=%d\n", PlayerInfo[playerid][pVeh2Mod13]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod14=%d\n", PlayerInfo[playerid][pVeh2Mod14]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod15=%d\n", PlayerInfo[playerid][pVeh2Mod15]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod16=%d\n", PlayerInfo[playerid][pVeh2Mod16]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod17=%d\n", PlayerInfo[playerid][pVeh2Mod17]); fwrite(hFile, var);
                format(var, 32, "Veh2_Mod18=%d\n", PlayerInfo[playerid][pVeh2Mod18]); fwrite(hFile, var);
                format(var, 32, "Veh3_Model=%d\n", PlayerInfo[playerid][pVeh3Model]); fwrite(hFile, var);
                format(var, 32, "Veh3_X=%f\n", PlayerInfo[playerid][pVeh3X]); fwrite(hFile, var);
                format(var, 32, "Veh3_Y=%f\n", PlayerInfo[playerid][pVeh3Y]); fwrite(hFile, var);
                format(var, 32, "Veh3_Z=%f\n", PlayerInfo[playerid][pVeh3Z]); fwrite(hFile, var);
                format(var, 32, "Veh3_Rot=%f\n", PlayerInfo[playerid][pVeh3Rotation]); fwrite(hFile, var);
                format(var, 32, "Veh3_Paintjob=%d\n", PlayerInfo[playerid][pVeh3PaintJob]); fwrite(hFile, var);
                format(var, 32, "Veh3_Color1=%d\n", PlayerInfo[playerid][pVeh3Color1]); fwrite(hFile, var);
                format(var, 32, "Veh3_Color2=%d\n", PlayerInfo[playerid][pVeh3Color2]); fwrite(hFile, var);
                format(var, 32, "Veh3_Fuel=%d\n", PlayerInfo[playerid][pVeh3Fuel]); fwrite(hFile, var);
                format(var, 32, "Veh3_Destroyed=%d\n", PlayerInfo[playerid][pVeh3Destroyed]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod1=%d\n", PlayerInfo[playerid][pVeh3Mod1]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod2=%d\n", PlayerInfo[playerid][pVeh3Mod2]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod3=%d\n", PlayerInfo[playerid][pVeh3Mod3]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod4=%d\n", PlayerInfo[playerid][pVeh3Mod4]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod5=%d\n", PlayerInfo[playerid][pVeh3Mod5]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod6=%d\n", PlayerInfo[playerid][pVeh3Mod6]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod7=%d\n", PlayerInfo[playerid][pVeh3Mod7]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod8=%d\n", PlayerInfo[playerid][pVeh3Mod8]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod9=%d\n", PlayerInfo[playerid][pVeh3Mod9]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod10=%d\n", PlayerInfo[playerid][pVeh3Mod10]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod11=%d\n", PlayerInfo[playerid][pVeh3Mod11]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod12=%d\n", PlayerInfo[playerid][pVeh3Mod12]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod13=%d\n", PlayerInfo[playerid][pVeh3Mod13]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod14=%d\n", PlayerInfo[playerid][pVeh3Mod14]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod15=%d\n", PlayerInfo[playerid][pVeh3Mod15]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod16=%d\n", PlayerInfo[playerid][pVeh3Mod16]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod17=%d\n", PlayerInfo[playerid][pVeh3Mod17]); fwrite(hFile, var);
                format(var, 32, "Veh3_Mod18=%d\n", PlayerInfo[playerid][pVeh3Mod18]); fwrite(hFile, var);
                format(var, 32, "Veh1License=%s\n",PlayerInfo[playerid][pVeh1License]);fwrite(hFile, var);
                format(var, 32, "Veh2License=%s\n",PlayerInfo[playerid][pVeh2License]);fwrite(hFile, var);
                format(var, 32, "Veh3License=%s\n",PlayerInfo[playerid][pVeh3License]);fwrite(hFile, var);
                format(var, 32, "Veh1Slot1=%d\n", PlayerInfo[playerid][pVeh1Slot1]); fwrite(hFile, var);
                format(var, 32, "Veh1Slot1a=%d\n", PlayerInfo[playerid][pVeh1Slot1a]); fwrite(hFile, var);
                format(var, 32, "Veh1Slot2=%f\n", PlayerInfo[playerid][pVeh1Slot2]); fwrite(hFile, var);
                format(var, 32, "Veh1Slot3=%d\n", PlayerInfo[playerid][pVeh1Slot3]); fwrite(hFile, var);
                format(var, 32, "Veh2Slot1=%d\n", PlayerInfo[playerid][pVeh2Slot1]); fwrite(hFile, var);
                format(var, 32, "Veh2Slot1a=%d\n", PlayerInfo[playerid][pVeh2Slot1a]); fwrite(hFile, var);
                format(var, 32, "Veh2Slot2=%f\n", PlayerInfo[playerid][pVeh2Slot2]); fwrite(hFile, var);
                format(var, 32, "Veh2Slot3=%d\n", PlayerInfo[playerid][pVeh2Slot3]); fwrite(hFile, var);
                format(var, 32, "Veh3Slot1=%d\n", PlayerInfo[playerid][pVeh3Slot1]); fwrite(hFile, var);
                format(var, 32, "Veh3Slot1a=%d\n", PlayerInfo[playerid][pVeh3Slot1a]); fwrite(hFile, var);
                format(var, 32, "Veh3Slot2=%f\n", PlayerInfo[playerid][pVeh3Slot2]); fwrite(hFile, var);
                format(var, 32, "Veh3Slot3=%d\n", PlayerInfo[playerid][pVeh3Slot3]); fwrite(hFile, var);
                format(var, 32, "Object1=%d\n", PlayerInfo[playerid][pObject1]); fwrite(hFile, var);
                format(var, 32, "Object2=%d\n", PlayerInfo[playerid][pObject2]); fwrite(hFile, var);
                format(var, 32, "Object3=%d\n", PlayerInfo[playerid][pObject3]); fwrite(hFile, var);
                format(var, 32, "Object4=%d\n", PlayerInfo[playerid][pObject4]); fwrite(hFile, var);
                format(var, 32, "Object5=%d\n", PlayerInfo[playerid][pObject5]); fwrite(hFile, var);
                print("Saved mutual variables, checking if donator...");
                if(PlayerInfo[playerid][pDonator] > 1)
                {
                    format(var, 32, "Mask=%d\n", PlayerInfo[playerid][pMask]); fwrite(hFile, var);
                }
                if(PlayerInfo[playerid][pDonator] < 1)
                {
                    format(var, 32, "Mask=%d\n", 0); fwrite(hFile, var);
                }
                print("Passed the donator check");
                print("Checking if player is human or vampire...");
                if(PlayerInfo[playerid][pRace] == 1)
                {
                    print("Saving human stats");
                    format(var, 32, "hColt45=%d\n",HumanSkill[playerid][hColt45]);fwrite(hFile, var);
                    format(var, 32, "hDesertEagle=%d\n",HumanSkill[playerid][hDesertEagle]);fwrite(hFile, var);
                    format(var, 32, "hSilencedPistol=%d\n",HumanSkill[playerid][hSilencedPistol]);fwrite(hFile, var);
                    format(var, 32, "hMicroUzi=%d\n",HumanSkill[playerid][hMicroUzi]);fwrite(hFile, var);
                    format(var, 32, "hMP5=%d\n",HumanSkill[playerid][hMP5]);fwrite(hFile, var);
                    format(var, 32, "hAK47=%d\n",HumanSkill[playerid][hAK47]);fwrite(hFile, var);
                    format(var, 32, "hM4=%d\n",HumanSkill[playerid][hM4]);fwrite(hFile, var);
                    format(var, 32, "hShotgun=%d\n",HumanSkill[playerid][hShotgun]);fwrite(hFile, var);
                    format(var, 32, "hSPAS12=%d\n",HumanSkill[playerid][hSPAS12]);fwrite(hFile, var);
                    format(var, 32, "hSniperRifle=%d\n",HumanSkill[playerid][hSniperRifle]);fwrite(hFile, var);
                }
                if(PlayerInfo[playerid][pRace] == 2)
                {
                    print("Saving vampire stats");
                    format(var, 32, "vJump=%d\n",VampireAbility[playerid][vJump]);fwrite(hFile, var);
                    format(var, 32, "vSpeed=%d\n",VampireAbility[playerid][vSpeed]);fwrite(hFile, var);
                    format(var, 32, "vSniff=%d\n",VampireAbility[playerid][vSniff]);fwrite(hFile, var);
                    format(var, 32, "vComb=%d\n",VampireAbility[playerid][vComb]);fwrite(hFile, var);
                    format(var, 32, "vBite=%d\n",VampireAbility[playerid][vBite]);fwrite(hFile, var);
                    format(var, 32, "vBloodPoints=%d\n",VampireAbility[playerid][vBloodPoints]);fwrite(hFile, var);
                    format(var, 32, "vBPMax=%d\n",VampireAbility[playerid][vBPMax]);fwrite(hFile, var);
                }
                print("File saved, closing it...");
                fclose(hFile);
                print("File closed");
            }
            print("Resetting weapons...");
            PlayerInfo[playerid][pGun1] = 0; PlayerInfo[playerid][pAmmo1] = 0;
            PlayerInfo[playerid][pGun2] = 0; PlayerInfo[playerid][pAmmo2] = 0;
            PlayerInfo[playerid][pGun3] = 0; PlayerInfo[playerid][pAmmo3] = 0;
            PlayerInfo[playerid][pGun4] = 0; PlayerInfo[playerid][pAmmo4] = 0;
            print("PASSED");
        }
        print("pre-return part");
        return 1;
    }
Basically, it gets stucked on this part:
pawn Код:
if (hFile)
Now I know that if the file path is wrong when loading stats, the server would crash, but it loads it. So there must be something with file writing part of the script.

EDIT: @Dodo9655
Thanks, I set it to MAX_PLAYER_NAME now.
Reply


Messages In This Thread
Stats won's save on disconnect - by Makaveli93 - 24.06.2012, 19:20
Re: Stats won's save on disconnect - by JaTochNietDan - 24.06.2012, 19:46
Re: Stats won's save on disconnect - by Makaveli93 - 24.06.2012, 20:35
Re: Stats won's save on disconnect - by JaTochNietDan - 24.06.2012, 20:38
Re: Stats won's save on disconnect - by Dodo9655 - 24.06.2012, 20:43
Re: Stats won's save on disconnect - by Makaveli93 - 24.06.2012, 20:43
Re: Stats won's save on disconnect - by Kindred - 24.06.2012, 20:53
Re: Stats won's save on disconnect - by Makaveli93 - 24.06.2012, 21:01
Re: Stats won's save on disconnect - by JaTochNietDan - 24.06.2012, 21:05
Re: Stats won's save on disconnect - by Makaveli93 - 24.06.2012, 21:07

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