warning 213: tag mismatch on custom function
#5

pawn Код:
if(IsACop(Shooter))
    {
        if(Tazer[Shooter])
        {
            if(GetPlayerWeapon(Shooter) == 23)
            {
                if(!IsPlayerTazed(Target) && !IsPlayerCuffed(Target) && !IsPlayerTied(Target))
                {
                    new Float:HP, Float:Armor;
                    GetPlayerHealth(Target, HP);
                    GetPlayerArmour(Target, Armor);
                    SetPlayerHealth(Target, HealthLost+HP);
                    SetCutArmor(Target, ArmourLost+Armor);
                    if(!IsPlayerNearPlayer(Shooter, Target, 8)) return SendClientMessage(Shooter, COLOR_GREY, "You are too far away from that player.");
                    if(IsHoldingFirearm(Target)) return SendClientMessage(Shooter, COLOR_GREY, "You can't taze someone with a gun in hand.");
                    // Got Tazed
                    format(string, sizeof(string), "* %s aims their tazer on %s and tazes them.", RPN(Shooter), RPN(Target));
                    SendNearbyMessage(Shooter, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                    GameTextForPlayer(Target, "~r~Tazed", 3500, 3);
                    // Custom Freeze
                    ApplyAnimation(Target,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
                    TogglePlayerControllable(Target, 0);
                    // Tazed Detecting
                    TogglePlayerTazed(Target, 1);
                    // Tazer Timeout
                    TazeTimeout[Target] = 11;
                    TazeCountDown[Target] = SetTimerEx("TazeTimer", 1000, true, "d", Target);
                }

            }
        }
    }
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