24.06.2012, 05:59
pawn Код:
enum weapons {
weapon1,
weapon1ammo,
weapon2,
weapon2ammo,
weapon3,
weapon3ammo,
weapon4,
weapon4ammo,
weapon5,
weapon5ammo,
weapon6,
weapon6ammo,
weapon7,
weapon7ammo,
weapon8,
weapon8ammo,
weapon9,
weapon9ammo,
weapon10,
weapon10ammo,
weapon11,
weapon11ammo,
weapon12,
weapon12ammo,
weapon13,
weapon13ammo
}
new WeapData[MAX_PLAYERS][weapons];
stock GrabWeapons(playerid)
{
GetPlayerWeaponData(playerid,0,WeapData[playerid][weapon1],WeapData[playerid][weapon1ammo]);
GetPlayerWeaponData(playerid,1,WeapData[playerid][weapon2],WeapData[playerid][weapon2ammo]);
GetPlayerWeaponData(playerid,2,WeapData[playerid][weapon3],WeapData[playerid][weapon3ammo]);
GetPlayerWeaponData(playerid,3,WeapData[playerid][weapon4],WeapData[playerid][weapon4ammo]);
GetPlayerWeaponData(playerid,4,WeapData[playerid][weapon5],WeapData[playerid][weapon5ammo]);
GetPlayerWeaponData(playerid,5,WeapData[playerid][weapon6],WeapData[playerid][weapon6ammo]);
GetPlayerWeaponData(playerid,6,WeapData[playerid][weapon7],WeapData[playerid][weapon7ammo]);
GetPlayerWeaponData(playerid,7,WeapData[playerid][weapon8],WeapData[playerid][weapon8ammo]);
GetPlayerWeaponData(playerid,8,WeapData[playerid][weapon9],WeapData[playerid][weapon9ammo]);
GetPlayerWeaponData(playerid,9,WeapData[playerid][weapon10],WeapData[playerid][weapon10ammo]);
GetPlayerWeaponData(playerid,10,WeapData[playerid][weapon11],WeapData[playerid][weapon11ammo]);
GetPlayerWeaponData(playerid,11,WeapData[playerid][weapon12],WeapData[playerid][weapon12ammo]);
GetPlayerWeaponData(playerid,12,WeapData[playerid][weapon13],WeapData[playerid][weapon13ammo]);
}