23.06.2012, 02:16
I have no idea if an anti-speed even would work through VELOCITY functions
pawn Код:
stock GetPlayerSpeed(playerid)
{
new Float:ST[4];
if(IsPlayerInAnyVehicle(playerid))
{
GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
}
else
{
GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
}
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 179.28625;
return floatround(ST[3]);
}