22.06.2012, 18:40
Quote:
Make a variable/bool, and set it true when the player joins a minigame. And if they type commands, check if the Boolean is false, and if it is, it continues on with the command.
Use SendClientMessage on the second part, although I think you already know this. We would need to see some code if you want us to add it ourselves. |
if I have that you said here, how can I let some commands pass trough then?
like /leave must work.