Quote:
Originally Posted by [MM]RoXoR[FS]
pawn Код:
public OnPlayerSpawn(playerid) { SetTimerEx("VRepair",500,true,"i",playerid); return 1; }
forward VRepair(playerid); public VRepair(playerid) { if(IsPlayerInAnyVehicle(playerid)) RepairVehicle(GetPlayerVehicleID(playerid)); return 1; }
|
how about OnplayerExitVehicle? do i need to kill the timer?? thanks to your reply.