21.06.2012, 03:17
Jake_Ryan
Commands:
/c4
/c4 buy
/c4 plant
/c4 detonate
/c4 quantity
/c4 credits
You can own as many C4 as you want, You can only plant one at a time though,
Explosion is rather big, Once detonated it will be 5 seconds before the C4 explodes,
Dynomite object created when C4 is planted
Commands:
/c4
/c4 buy
/c4 plant
/c4 detonate
/c4 quantity
/c4 credits
You can own as many C4 as you want, You can only plant one at a time though,
Explosion is rather big, Once detonated it will be 5 seconds before the C4 explodes,
Dynomite object created when C4 is planted
Quote:
#include <a_samp> #include <zcmd> #define COLOR_RED 0xFF0000FF #define COLOR_YELLOW 0xFFFF00FF forward NotAtBuyableLocation(playerid); forward C4Options(playerid); forward ExplodeC4(playerid); new C4Owned[MAX_PLAYERS]; new C4[MAX_PLAYERS]; new string[128]; public OnFilterScriptInit() { print("\n - | Torran's Plant C4 Script | - \n"); CreatePickup(1239, 29, -2044.0807, 149.9639, 28.8359); return 1; } public OnPlayerConnect(playerid) { C4Owned[playerid] = 0; C4[playerid] = 0; return 1; } public OnPlayerEnterCheckpoint(playerid) { DisablePlayerCheckpoint(playerid); return 1; } public NotAtBuyableLocation(playerid) { SendClientMessage(playerid, COLOR_RED, " - | You need to be at the point marked on your map with a checkpoint | -"); SetPlayerCheckpoint(playerid, -2044.0807, 149.9639, 28.8359, 5.0); return 1; } public C4Options(playerid) { SendClientMessage(playerid, COLOR_RED, " - | Usage: /c4 [option] | -"); SendClientMessage(playerid, COLOR_RED, " - | Options: buy, plant, detonate, quantity, credits | -"); return 1; } public ExplodeC4(playerid) { new Float, Float:y, Float:z; GetObjectPos(C4[playerid], x, y, z); DestroyObject(C4[playerid]); CreateExplosion(x, y, z, 7, 10.0); C4[playerid] = 0; return 1; } CMD:c4(playerid, params[]) { if(strcmp(params, "buy", true) == 0) { if(!IsPlayerInRangeOfPoint(playerid, 5.0, -2044.0807, 149.9639, 28.8359)) return NotAtBuyableLocation(playerid); C4Owned[playerid]++; format(string, sizeof string, " - | Success: C4 Bought, You currently have %d C4 | -", C4Owned[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } if(strcmp(params, "plant", true) == 0) { new Float, Float:y, Float:z; if(!C4Owned[playerid]) return SendClientMessage(playerid, COLOR_RED, " - | You must buy C4 before using this command | -"); if(C4[playerid]) return SendClientMessage(playerid, COLOR_RED, " - | You can only plant one C4 block at a time | -"); GetPlayerPos(playerid, x, y, z); C4[playerid] = CreateObject(1654, x, y, z, 0, 0, 0); SendClientMessage(playerid, COLOR_YELLOW, " - | Success: C4 Planted, Detonate using: /c4 detonate| -"); return 1; } if(strcmp(params, "detonate", true) == 0) { if(!C4Owned[playerid]) return SendClientMessage(playerid, COLOR_RED, " - | You must buy C4 before using this command | -"); if(!C4[playerid]) return SendClientMessage(playerid, COLOR_RED, " - | You must plant your current C4 before detonating | -"); C4Owned[playerid]--; SendClientMessage(playerid, COLOR_YELLOW, " - | C4 Detonated, Exploding in 5 seconds, Run! | -"); SetTimerEx("ExplodeC4", 5000, 0, "i", playerid); return 1; } if(strcmp(params, "quantity", true) == 0) { if(!C4Owned[playerid]) return SendClientMessage(playerid, COLOR_RED, " - | You do not have any C4 | -"); format(string, sizeof string, " - | Quantity of C4: %d | -", C4Owned[playerid]); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } if(strcmp(params, "credits", true) == 0) { SendClientMessage(playerid, COLOR_YELLOW, " - | Made by Torran | -"); return 1; } return C4Options(playerid); } |