20.06.2012, 11:47
I am using the right one. the first one. I think the GM has a server side money system and thats the problem heres some code
I know its because of something like this because everything else is ok
Код:
#define ResetMoneyBar ResetPlayerMoney #define UpdateMoneyBar GivePlayerMoney
Код:
//STOCKS
new Cash[MAX_PLAYERS];
stock GivePlayerCash(playerid, money)
{
Cash[playerid] += money;
ResetMoneyBar(playerid);//Resets Money in the original bar
UpdateMoneyBar(playerid,Cash[playerid]);//Puts money in the original bar
return Cash[playerid];
}
stock SetPlayerCash(playerid, money)
{
Cash[playerid] = money;
ResetMoneyBar(playerid);//Resets Money in the original bar
UpdateMoneyBar(playerid,Cash[playerid]);//Puts money in the original bar
return Cash[playerid];
}
stock ResetPlayerCash(playerid)
{
Cash[playerid] = 0;
ResetMoneyBar(playerid);//Resets Money in the original bar
UpdateMoneyBar(playerid,Cash[playerid]);//Puts money in the original bar
return Cash[playerid];
}
stock GetPlayerCash(playerid)
{
return Cash[playerid];
}

