18.06.2012, 20:29
pawn Code:
command(giveweapon, playerid, params[])
{
if(loggedin[playerid] == 0) return SendClientMessage(playerid, 0x66666666, "You must be logged in perform commands");
if(PVar[playerid][alevel] >2)
{
new sWeapon;
new id, ammo;
if(sscanf(params, "uk<weapons>d", id, sWeapon, ammo)) return SendClientMessage(playerid, 0x66666666, "Usage: /giveweapon [Player ID] [Weapon ID] [Ammo] * You can only give 5000 ammo with the weapon *");
{
if(!IsPlayerConnected(id)) return SendClientMessage(playerid, 0x66666666, "That player is not connected.");
if(sWeapon == -1) return SendClientMessage(playerid, 0x66666666, "That weapon model or ID doesn't exist.");
if(ammo > 5000 || ammo < 0) return SendClientMessage(playerid, 0x66666666, "You can only give between 1-5000 ammo.");
if(playerid == id)
{
format(string, sizeof(string), "You have given yourself a %s [ID %d] with '%d' ammo.", WeaponNames[sWeapon], sWeapon, ammo);
SendClientMessage(id, 0x66999999, string);
GivePlayerWeapon(id, sWeapon, ammo);
}
else
{
format(string, sizeof(string), "You have given %s a '%s [ID %d]' with '%d' ammo.", RemoveUnderScore(id), WeaponNames[sWeapon], sWeapon, ammo);
SendClientMessage(playerid, 0x66999999, string);
format(string, sizeof(string), "You have been given a '%s [ID %d]' with '%d' ammo by %s.", WeaponNames[sWeapon], sWeapon, ammo, RemoveUnderScore(playerid));
SendClientMessage(id, 0x66999999, string);
format(string, sizeof(string), "%s has given %s a '%s (ID %d)' with '%d' ammo.", RemoveUnderScore(playerid), RemoveUnderScore(id), WeaponNames[sWeapon], sWeapon, ammo);
SendMessageToAdmins(-1,string);
GivePlayerWeapon(id, sWeapon, ammo);
}
}
}
else
{
SendClientMessage(playerid, 0x66666666, "You are not authorised to use that command.");
return 1;
}
return 1;
}