TextDrawSetString
#4

pawn Код:
new time[MAX_PLAYERS]; // for every player
new textdrawstring[124]; // it gonna make just one string


public OnGameModeInit()
{
  Textdraw1 = TextDrawCreate(182 ,425 , "jetpackas: - Score: - Killai: - Skin:"); // your textdraw.
  TextDrawFont(Textdraw1 , 1);
  TextDrawLetterSize(Textdraw1 , 0.4, 2.8);
  TextDrawColor(Textdraw1 , 0x8f1111FF);
  TextDrawSetOutline(Textdraw1 , false);
  TextDrawSetProportional(Textdraw1 , true);
  TextDrawSetShadow(Textdraw1 , 1);
  TextDrawUseBox(Textdraw1, 1);
  TextDrawBoxColor(Textdraw1, COLOR_BLACK);
}
public OnPlayerConnect(playerid)
{
   time[playerid] = SetTimer("update",1000,true); // setting up for it update every second.
}
public OnPlayerDisconnect(playerid)
{
  KillTimer(time[playerid]);
}
public onPlayerUpdate(playerid)
{
   TextDrawShowForPlayer(playerid, Textdraw1); // it gonna show everytime...
}
forward update(playerid);
public update(playerid)
{
   // same thing, so they won't see too much different.
   format(textdrawstring,sizeof(textdrawstring),"jetpackas:%d - Score:%d - Killai:%d - Skin:%d", pInfo[ playerid ][ jetpackas ], pInfo[ playerid ][ score ], pInfo[ playerid ][ killai ], pInfo[ playerid ][ skin ]);
   TextDrawSetString(Textdraw1, textdrawstring);        
}
Reply


Messages In This Thread
TextDrawSetString - by Ernestas_ - 15.06.2012, 22:18
Re: TextDrawSetString - by Ernestas_ - 18.06.2012, 04:46
Re: TextDrawSetString - by Dubya - 18.06.2012, 04:56
Re: TextDrawSetString - by leonardo1434 - 18.06.2012, 05:10
Re: TextDrawSetString - by Jonny5 - 18.06.2012, 05:35

Forum Jump:


Users browsing this thread: 1 Guest(s)