/flash bugs someone know how to fix?
#9

Again not, oke here comes the whole code with all the things:

pawn Код:
new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
pawn Код:
public OnGameModeExit()
{

    for (new i = 0; i < MAX_VEHICLES; i++)
    {
        DestroyObject(obj[i]);
        DestroyObject(obj2[i]);
    }

    return 1;
}
pawn Код:
public OnVehicleSpawn(vehicleid)
{
    printf("[DEBUG] Vehicle %d has spawned!", vehicleid);
    DestroyObject(obj[vehicleid]);
    DestroyObject(obj2[vehicleid]);
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    DestroyObject(obj[vehicleid]);
    DestroyObject(obj2[vehicleid]);
    return 1;
}
pawn Код:
command(flash, playerid, params[])
{
    new vehicleid,panels,doors,lights,tires;
    if(Groups[Player[playerid][Group]][CommandTypes] == 1)
    if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
    {
    return SendClientMessage(playerid, -1, "* You are not the driver!");
    }
    new pveh = GetPlayerVehicleID(playerid);
    if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");
    if(GetVehicleModel(pveh) == 596)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
        AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 597)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
        AttachObjectToVehicle(obj2[pveh], pveh, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 598)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
        AttachObjectToVehicle(obj2[pveh], pveh, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 599)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        obj2[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
        AttachObjectToVehicle(obj2[pveh], pveh, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 541)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 426)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 427)
    {
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 560)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else if(GetVehicleModel(pveh) == 490)
    {
        obj[pveh] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(obj[pveh], pveh, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        Flasher[vehicleid] = 1;
        SCM(playerid, WHITE, "You are in a CODE 2");
    }
    else
    {
        SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");
    }
    return 1;
}

command(flashoff, playerid, params[])
{
    new vehicleid,panels,doors,lights,tires;
    new pveh = GetPlayerVehicleID(playerid);
    if(Groups[Player[playerid][Group]][CommandTypes] == 1)
    {
        if (IsValidObject(obj[pveh]) || IsValidObject(obj2[pveh]))
        SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[pveh]), DestroyObject(obj2[pveh]);
        vehicleid = GetPlayerVehicleID(playerid);
        GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
        if(LightPwr[vehicleid] == 1)
            UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
            else
            UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
        Flasher[vehicleid] = 0;
    }
    return 1;
}
Don't watch about the "flasher" because thats working.
Reply


Messages In This Thread
/flash bugs someone know how to fix? - by Stefand - 16.06.2012, 11:33
Re: /flash bugs someone know how to fix? - by Stefand - 16.06.2012, 12:26
Re: /flash bugs someone know how to fix? - by Stefand - 16.06.2012, 17:35
Re: /flash bugs someone know how to fix? - by Audi_Quattrix - 16.06.2012, 18:00
Re: /flash bugs someone know how to fix? - by Stefand - 17.06.2012, 09:25
Re: /flash bugs someone know how to fix? - by Stefand - 17.06.2012, 11:00
Re: /flash bugs someone know how to fix? - by Audi_Quattrix - 17.06.2012, 11:28
Re: /flash bugs someone know how to fix? - by Stefand - 17.06.2012, 14:13
Re: /flash bugs someone know how to fix? - by Stefand - 17.06.2012, 14:22
Re: /flash bugs someone know how to fix? - by Stefand - 17.06.2012, 17:20

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