Having a bug
#1

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

new jobs;

public OnFilterScriptInit()
{
    new jobs;
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    jobs = CreatePickup(1239,1,362.4671,173.6203,1008.3828,-1);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
     new mechanic;
    if (strcmp("/repair", cmdtext, true, 10) == 0)
    {
        mechanic = 0; return SendClientMessage(playerid,0xD6D6D6AA,"You are not mechanic, donot use this command again");
        {
        mechanic = 1;
        {
        SetVehicleHealth(411, 100);
        SendClientMessage(playerid,0xD6D6D6AA,"Sir!, The Vehicle has been repaired, and Your moneys have been -500");
        GivePlayerMoney(playerid, -500);
        }
        }
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
     if(pickupid == jobs)
    {
     ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Which job you want to take","Mechanic\n TaxiDriver\n BusDriver","Select","Exit");
     }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new jobs;
new mechanic;
new taxier;
new busdriver;
    if(dialogid==1 && response==1)
    {
    switch(listitem)
    {
    case 0:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the mechanic job, go to the mechanic park now");
    mechanic = 1;
    }
    case 1:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the Taxi job, go to the taxi park now");
    taxier = 1;
    }
    case 2:
    {
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_MSGBOX,"Mechanic","Congratulations, you have been taken the bus job, go to the bus park now");
    busdriver = 1;
    }
    }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
No error in this, but 1 problem
I made the pickup, and the pickups comes, then when i go to the pickup, i dont get the dialog
tell me why that is so?
Reply


Messages In This Thread
Having a bug - by RyanPetersons - 16.06.2012, 15:24
Re: Having a bug - by tyler12 - 16.06.2012, 15:25
Re: Having a bug - by Edin Black - 16.06.2012, 15:26
Re: Having a bug - by RyanPetersons - 16.06.2012, 15:26
Re: Having a bug - by RyanPetersons - 16.06.2012, 15:43
Re: Having a bug - by [NWA]Hannes - 16.06.2012, 16:13
Re: Having a bug - by RyanPetersons - 16.06.2012, 16:48
Re: Having a bug - by RyanPetersons - 16.06.2012, 16:50

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