16.06.2012, 06:59
I belive this should work
pawn Код:
#include <a_samp>
#define COLOR_RED 0xAA3333AA
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "help", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED,"(INFO) Welcome to the /help command.");
SendClientMessage(playerid, COLOR_RED,"Here is a list of commands:");
SendClientMessage(playerid, COLOR_RED,"/AFK, /BRB, /Back, /V, /Code2, /Grapple, /LaserOn, /LaserOff, /VehicleControl");
return 1;
}
if (strcmp(cmdtext, "/AFK", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /AFK (Makes you AFK. You cannot get killed or injured while AFK.)");
return 1;
}
if (strcmp(cmdtext, "/BRB", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /BRB (Basically the same as /AFK but it says you will be right back on the chat.");
return 1;
}
if (strcmp(cmdtext, "/Back", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: Back (Turns /AFK or /BRB off an announces you are back.)");
return 1;
}
if (strcmp(cmdtext, "/V", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /V (Brings up a dialog to spawn cars.)");
return 1;
}
if (strcmp(cmdtext, "/Code2", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /Code2 (Turns on the just the emergency lights in any emergency vehicle.)");
return 1;
}
if (strcmp(cmdtext, "/Grapple", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /Grapple (Makes it so you can use the silenced 9mm like a grapple hook shooter.)");
return 1;
}
if (strcmp(cmdtext, "/LaserOn", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /LaserOn (Turns on a laser sight for certain weapons such as 9mm, M4, AK47, etc.)");
return 1;
}
if (strcmp(cmdtext, "/LaserOff", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /LaserOff (Turns off the laser sight for weapons.)");
return 1;
}
if (strcmp(cmdtext, "/VehicleControl", true, 5) == 0)
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /VehicleControl (Displays the vehicle control commands.)");
return 1;
}
return 1;
}