13.06.2012, 23:55
Not a lot of people running such a massive script have a hundred players or so to be for sure.
My main question is to how pawn functions. On top of a lot of callbacks being called, one can only expect a problem to arise when using one string for so many commands
EDIT
That's what I was looking for, thank you. I'm not too worried about memory though, memory is not much of an issue on modern machines, just mainly concerned on optimization. I found it cool that some could compile a large mode in mere second. Learned something new today.
My main question is to how pawn functions. On top of a lot of callbacks being called, one can only expect a problem to arise when using one string for so many commands
EDIT
Quote:
Pawn is single threaded, which means that actions are executed one after the other. As long as you output the string right after you formatted it, there shouldn't be a problem. Yet I wonder why people are so obsessed with memory. Servers nowadays have several gigabytes of RAM. A sa-mp server will maybe use 100 megabytes at most.
|