Quote:
Originally Posted by Jhero
It's higher (with 0 on) then it was before...
and before i use to be between 2% and 4%
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Test with the users online first, the main usage(7%) isn't a big problem(for now), it counts later, with the players online.
I have a small gamemode(tdm), with no timers or things on the "OnPlayerUpdate", it uses more than 8%.