I have problem with my /enter command it's doesn't work
#5

Quote:
Originally Posted by [Full]Garfield[XDB]
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pawn Код:
CMD:enter(playerid, params[])
{

    // DEBUGG TESTING!!
   
    printf("DDoorsInfo Has %d var's", sizeof(DDoorsInfo));
   

    // You has started at "0"!
    for(new b = 0; b < sizeof(DDoorsInfo); b++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 1.0, DDoorsInfo[b][ddEnterX], DDoorsInfo[b][ddEnterY], DDoorsInfo[b][ddEnterZ]))//Checks if player is near the Enter.
        {
            if(DDoorsInfo[b][dLocked] == 1) return SendClientMessage(playerid, COLOR_GREY, "This Door is locked!");//Checks it it is locked/
            SetPlayerPos(playerid, DDoorsInfo[b][ddExitX], DDoorsInfo[b][ddExitY], DDoorsInfo[b][ddExitZ]);
            SetPlayerFacingAngle(playerid, DDoorsInfo[b][ddExitA]);
            SetPlayerInterior(playerid, DDoorsInfo[b][ddInteriorInt]);
            SetPlayerVirtualWorld(playerid, DDoorsInfo[b][ddInteriorVW]);
            InsideDoors[playerid] = b;
            break;
        }
        if(IsPlayerInRangeOfPoint(playerid, 2.0, DDoorsInfo[b][ddExitX], DDoorsInfo[b][ddExitY], DDoorsInfo[b][ddExitZ]) && GetPlayerVirtualWorld(playerid) == DDoorsInfo[b][ddInteriorVW])//Checks if player is in near the exit.
        {
            SetPlayerPos(playerid, DDoorsInfo[b][ddEnterX], DDoorsInfo[b][ddEnterY], DDoorsInfo[b][ddEnterZ]);
            SetPlayerFacingAngle(playerid, DDoorsInfo[b][ddEnterA]);
            SetPlayerInterior(playerid, DDoorsInfo[b][ddExteriorInt]);
            SetPlayerVirtualWorld(playerid, DDoorsInfo[b][ddExteriorVW]);
            InsideDoors[playerid] = 0;
            break;
        }
    }
   
    if (IsPlayerInRangeOfPoint(playerid,3.0,2249.8784,52.7020,26.6671))
    {
        SetPlayerPos(playerid,207.5627,-103.7291,1005.2578);
        SetPlayerVirtualWorld(playerid, 15);
        SetPlayerFacingAngle(playerid, 270);
    }
    return 1;
}
Make an simple Debug test for check values!
Haha, edit of my system...I'm fine with that..But do not release it..As your own..
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