Quote:
Originally Posted by AFerreira
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(Player[killerid][Nozumbi] == true) { if(Player[killerid][cop] == true) { Matouzumbi++; format(Str, sizeof(Str), "~b~cops: ~w~%d", Matouzumbi); TextDrawSetString(cop[killerid], Str); TextDrawShowForPlayer(playerid, cop[killerid]); } if(Player[killerid][zumbi] == true) { Matoucop++; format(Str, sizeof(Str), "~r~zumbis: ~w~%d", Matoucop); TextDrawSetString(zumbi[killerid], Str); TextDrawShowForPlayer(playerid, zumbi[killerid]); }
Tenta.
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ok, vou tentar, mas o problema esta na hora de mostrar a textdraw quando inicia o evento..
vou ver aki e dou um Edit