TotalHealth+Armor
#2

pawn Код:
enum E_DATA
{
    gID,
    Float:gHP
};
new TakeHP[18][E_DATA] = {
    {WEAPON_NITESTICK,11.0},
    {WEAPON_KNIFE,30.0},
    {WEAPON_BAT,11.0},
    {WEAPON_POOLSTICK,10.0},
    {WEAPON_KATANA,10.0},
    {WEAPON_COLT45,20.0},
    {WEAPON_SILENCED,20.0},
    {WEAPON_DEAGLE,70.0},
    {WEAPON_SHOTGUN,60.0},
    {WEAPON_SAWEDOFF,48.0},
    {WEAPON_SHOTGSPA,100.0},
    {WEAPON_UZI,30.0},
    {WEAPON_MP5,35.0},
    {WEAPON_AK47,42.0},
    {WEAPON_M4,48.0},
    {WEAPON_TEC9,32.0},
    {WEAPON_RIFLE,40.0},
    {WEAPON_SNIPER,100.0}
};


public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    if(issuerid != INVALID_PLAYER_ID)
    {
        new Float:health[2];
        GetPlayerHealth(playerid, health[0]);
        GetPlayerArmour(playerid, health[1]);
        for(new d; d < sizeof(TakeHP); d++)
            if(weaponid == TakeHP[d][gID])
            {
                if(health[1] >= TakeHP[d][gHP]) SetPlayerArmour(playerid,health[1]-TakeHP[d][gHP]);
                else{
                    if(health[1] >= 1.0)
                    {
                        new Float:HP = (TakeHP[d][gHP] - health[1]);
                        SetPlayerArmour(playerid,0.0);
                        SetPlayerHealth(playerid,health[0]-HP);
                    }else{
                        SetPlayerHealth(playerid,health[0]-TakeHP[d][gHP]);
                    }
                }
                break;
            }
    }
    return 1;
}
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Messages In This Thread
TotalHealth+Armor - by slerox - 10.06.2012, 20:25
Re: TotalHealth+Armor - by Jefff - 10.06.2012, 22:17
Re: TotalHealth+Armor - by slerox - 11.06.2012, 09:20
Re: TotalHealth+Armor - by iggy1 - 11.06.2012, 09:39
Re: TotalHealth+Armor - by slerox - 11.06.2012, 11:30
Re: TotalHealth+Armor - by slerox - 11.06.2012, 11:56
Re: TotalHealth+Armor - by Private200 - 11.06.2012, 11:58

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