When someone joins , join message is bugged
#9

Quote:
Originally Posted by Cell_
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Just ignore all of them. They are trying to fuck your server.
Windows32 doesn't even know what he is doing.

pawn Код:
public
    OnPlayerConnect(playerid)
    {
        new
            string[128],
            nameoftheplayerhaha[MAX_PLAYER_NAME]
        ;
       
        GetPlayerName(playerid, nameoftheplayerhaha, MAX_PLAYER_NAME);
        format(string, sizeof(string), "%s (%d) has joined YOUR SERVER NAME HERE", nameoftheplayerhaha, playerid);
        SendClientMessageToAll(-1, string); // You don't simply send message to all in role play servers
    }
LOL Really? Get your facts right. I have been scripting samp since 2008(don't moan about the joindate, I have a different account). Everyone makes mistakes sometimes, not everyone is a smartass, not even you. So don't even start.

Also take a look at your code. I don't even have to say anything.
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