09.06.2012, 20:33
I still did not found the else if...
From ricardo178, but EDITED a bit.
Test this one, should work
From ricardo178, but EDITED a bit.
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(gTeam[killerid] == TEAM_HUMAN)//If the killer id is human
{
gTeam[playerid] = TEAM_ZOMBIE; // will for for zombie
GameTextForPlayer(playerid,"~r~Infected",3000,4);
}
else if(gTeam[killerid] == TEAM_ZOMBIE)//If killerid is zombie
{
gTeam[killerid] = TEAM_HUMAN;//will get moved for human
GameTextForPlayer(killerid,"~r~Cured",3000,4);
}
return 1;
}