Posts: 171
Threads: 49
Joined: Jul 2011
Quote:
Originally Posted by ricardo178
Try like that.. Edited his code to something i think that SHOULD works...
pawn Code:
public OnPlayerDeath(playerid, killerid, reason) { if(gTeam[killerid] == TEAM_ZOMBIE)//That's your first oen that works good. { gTeam[playerid] = TEAM_ZOMBIE GameTextForPlayer(playerid,"~r~Infected",3000,4); } if(gTeam[killerid] == TEAM_ZOMBIE)//Here it checks if killer is zombie. { gTeam[killerid] = TEAM_HUMAN//Than it sets to human.. Hope it works. GameTextForPlayer(killerid,"~r~Cured",3000,4); } return 1; }
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I will try in min, I need a new server beta teseter.