09.06.2012, 18:03
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You make a good point but depending on the implementation of functions this would also work within logics:
-> SetPlayerPos: Set new position and store the new position -> GetPlayerPos: Gets the new position -> OnPlayerUpdate: Store updated position |
Quote:
I remember the same problem occurs with GetPlayerPos after SetPlayerPos, but I can't say that for sure.
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OnPlayerUpdate -> Get x1, y1, z1, other stuff, all player info
SetPlayerPos -> sets the position to x2,y2,z2
GetPlayerPos -> still uses the original data: x1,y1,z1