09.06.2012, 10:42
"playerid" does not exist in OnGameModeInit. You can't reference a playerid because when OnGameModeInit executes, no players have connected. Instead, you can copy your 'RemoveBuildingForPlayer' code in to OnPlayerConnect.
Simply change the public line to:
Simply change the public line to:
pawn Код:
public OnGameModeInit()